Question: in java Create a class design for a program that simulates a vending machine. Products can be purchased by inserting the correct number of coins

in java
Create a class design for a program that simulates a vending machine. Products can be purchased by inserting the correct number of coins into the machine. A user selects a product from a list of available products, adds coins, and either gets the product or gets the coins returned if insufficient money was supplied or if the product is sold out. Products can be restocked and money removed by an operator. Document your design using either your choice) CRC cards or UML
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