Question: In javascript html and css, I am making a tower defense game, I have some code but how do I edit it so it can

In javascript html and css, I am making a tower defense game, I have some code but how do I edit it so it can take my enemy element and make it move following this example:

In javascript html and css, I am making a tower defense game,

Here is my enemy code:

#enemy {

width: 30px:

height: 30px:

border: 30%:

}

and here is my code that I need edited so it includes my enemy and follows the right path:

Tower Defense Game

canvas {

border: 1px solid black;

}

const canvas = document.getElementById("myCanvas");

const ctx = canvas.getContext("2d");

// Define the path to follow

const path = [

{x: 0, y: 200},

{x: 200, y: 200},

{x: 300, y: 300},

{x: 600, y: 200},

{x: 800, y: 300}

];

// Define the shape to move

const shape = {

x: 0,

y: 300,

width: 20,

height: 20

};

// Define the speed at which to move the shape

const speed = 2;

// Define a function to update the shape's position

function update() {

// Check if the shape is at the end of the path

if (shape.x >= path[path.length - 1].x) {

// Reset the shape's position to the start of the path

shape.x = path[0].x;

shape.y = path[0].y;

} else {

// Move the shape along the path

for (let i = 0; i

const p1 = path[i];

const p2 = path[i + 1];

if (shape.x >= p1.x && shape.x

const slope = (p2.y - p1.y) / (p2.x - p1.x);

shape.x += speed;

shape.y = slope * (shape.x - p1.x) + p1.y;

break;

}

}

}

}

// Define a function to draw the shape on the canvas

function draw() {

ctx.clearRect(0, 0, canvas.width, canvas.height);

ctx.fillStyle = "red";

ctx.fillRect(shape.x, shape.y, shape.width, shape.height);

}

// Define the game loop

function gameLoop() {

update();

draw();

window.requestAnimationFrame(gameLoop);

}

// Start the game loop

gameLoop();

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