Question: #include #include #include part4.h // Set the x and y fields of the point structure pointed to by pt // to the x and y

#include
#include
#include "part4.h"
// Set the x and y fields of the point structure pointed to by pt
// to the x and y values passed in as arguments. The point structure
// is defined in the part4.h header file.
//
// This should only take a couple of lines.
void
set_point(struct point *pt, double x, double y)
{
// TODO: Your code here.
assert(0);
}
// Compute the planar distance between two points. Recall that the
// distance between two points in a plane is computed as follows. Label
// the two points (x1, y1) and (x2, y2). Let dx be the difference
// between x1 and x2 and dy be the difference between y1 and y2. The
// distance between the two points is the square root of the sum of dx
// squared plus dy squared.
//
// Hint: Use the sqrt function from math.h. You do not need to use
// the pow function; x * x is sufficient to square a variable.
double
point_dist(struct point *pt1, struct point *pt2)
{
// TODO: Your code here.
assert(0);
return 0.0;

}

PART4.H:

#pragma once
struct point {
double x;
double y;
};

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