Question: #include #include using namespace std; class Animal { public: Animal(); Animal(string animalType); void Print(); private: string type; }; Animal::Animal() { type = Undefined; } //

 #include #include using namespace std; class Animal { public: Animal(); Animal(string

#include #include using namespace std;

class Animal { public: Animal(); Animal(string animalType); void Print(); private: string type; };

Animal::Animal() { type = "Undefined"; }

// ENTER THE MISSING PIECE OF CODE HERE AND TEST IT IN C++ DO NOT MODIFY THE REST OF THE CODE (thank you :))

void Animal::Print() { cout

int main() { string animalType; cin >> animalType; Animal emptyAnimal; Animal animal1(animalType); emptyAnimal.Print(); animal1.Print();

return 0; }

The Animal class has a default constructor with no parameters. Define an overloaded constructor that takes one string parameter and initializes the animal's type with the string. Ex: If the input is gecko, then the output is: Animal: Undefined Animal: gecko

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