Question: Instructions: We will have a recitation regarding this task. To help me understand it better, please provide a brief definition and one example of each

 Instructions: We will have a recitation regarding this task. To helpme understand it better, please provide a brief definition and one exampleof each. Make it a Tagalog version so it does not soundlike I'm reading it. Thank you.PS. The keywords that I presented arethat you will provide a meaning and 1 example of each in

Instructions: We will have a recitation regarding this task. To help me understand it better, please provide a brief definition and one example of each. Make it a Tagalog version so it does not sound like I'm reading it. Thank you.

PS. The keywords that I presented are that you will provide a meaning and 1 example of each in the tagalog version. In other words, that picture that I presented is the referenced English version. I would like you to translate it into Tagalog and give an example of each.

Note: I will upload the references for this. Just help me to understand it better using the Tagalog language and don't forget to provide a brief example of each.

Ergonomics 2

Cognitive Ergonomics - Sensation and perception - Attention - Working memory - Long term memory -

Products designed to match the cognitive capabilities and limitations of users are simple, clear, and easy to use, contributing to a superior overall user experience. This is the ultimate goal of the designer of any system. But before we get to the disciplines to building a better user experience, first 's important to understand what influences a s 's experience. According to user experience expert Peter Morville a good user experience is: ? Useful ? Usable ? Desirable ? Findable ? Accessible ? Credible ? Valuable

Project Management - User Research - Usability Evaluation - Information Architecture - User Interface Design - Interaction Design - Visual Design - Content Strategy - Accessibility - Analytics - Perception and attention at work - Working memory at work - Memory and learning at work - Thinking and language processes at work - Expertise at work -

the tagalog version. In other words, that picture that I presented isthe referenced English version. I would like you to translate it intoTagalog and give an example of each.Note: I will upload the referencesfor this. Just help me to understand it better using the Tagaloglanguage and don't forget to provide a brief example of each.Ergonomics 2Cognitive

WHAT IS ERGONOMICS? the study of people's efficiency in their working environment. COGNITIVE ERGONOMICS Is the field of study that focuses on how well the use of a product matches the cognitive capabilities of users. It draws on knowledge of human perception, mental processing, and memory. Rather than being a design discipline, it is a source of knowledge for designers to use as guidelines for ensuring good usability. COGNITIVE ERGONOMICS - Cognitive ergonomics is a division of ergonomics (or human factors): a discipline and practices that aim to ensure ' appropriate interaction between work, product and environment, and human needs, capabilities and limitations. In this human-system interaction, cognitive ergonomics focuses on mental processes, especially on cognitive functions and psychological/behavioral level interactions Cognitive Processes In ergonomics and psychology, cognition refers to the mental processes that are involved in processing and handling information, i.e. encoding, maintaining, rehearsing, recalling, and transforming information in the human mind and brain. . Sensation and perception refers to perception of stimuli gathered through the senses such as sight, hearing, taste, smell, and/or touch. For example, in construction work one needs to hear the warning signals and in medical care one needs to be able to discern the symbols on the monitor. . Attention is the stage where the processing is focused on certain aspects of perceived information or processing may be divided between two or several aspects. For example, in a control room one needs to notice if there has been a significant change in the situation; in a kindergarten a nurse may need to focus his/her attention on several children at the one time.. Working memory includes a short-term memory storage in which information is available for up to 30 seconds. It also refers to the processes with which information is actively rehearsed and manipulated in the mind. For example, a telephone operator has to rehearse the name of the desired person until she/he has connected the call, and a laboratory assistant needs to keep track of the order of locations when working with several samples. * Long term memory is a permanent store for different kinds of information. Semantic memory refers to the storage of knowledge about the world, symbols, and concepts Episodic memory contains information about events and episodes, whereas events in an individual's personal life are referred to as autobiographical memories. Procedural knowledge concerns 'knowing how' and skills. For example, all work requires specific knowledge of the field and specific skills, e.g. how to use a machine in a safe way, or how to organize a meeting. Disciplines for Better User Experience Products designed to match the cognitive capabilities and limitations of users are simple, clear, and easy to use, contributing to a superior overall user experience. This is the ultimate goal of the designer of any system. But before we get to the disciplines to building a better user experience, first it's important to understand what influences a user's experience. According to user experience expert Peter Morville a good user experience is: . Useful able to be used for a practical purpose or in several ways. . Usable it benefits the user in a way that it fulfills a certain task which is the goal of its design . Desirable having pleasing qualities or properties or attractive . Findable EASY TO BE FOUND . Accessible A design or product that can reached everyone. Credible The product is reliable to use . Valuable very useful and helpful. Or it is worth the price According to Usability.gov, there are : 1. Project Management focuses on planning and organizing a project and its resources. This includes identifying and managing the lifecycle to be used, applying it to the user-centered design process, formulating the project team, and efficiently guiding the team through all phases until project completion. 2. User Research focuses on understanding user behaviors, needs, and motivations through observation techniques, task analysis, and other feedback methodologies 3. Usability Evaluation focuses on how well users can learn and use a product to achieve their goals. It also refers to how satisfied users are with that process 4. Information Architecture focuses on how information is organized, structured, and presented to users. 5. User Interface Design focuses on anticipating what users might need to do and ensuring that the interface has elements that are easy to access, understand, and use to facilitate those actions. 6. Interaction Design focuses on creating engaging interactive systems with well thought out behaviors. 7. Visual Design focuses on ensuring an aesthetically pleasing interface that is in line with brand goals. 8. Content Strategy focuses on writing and curating useful content by planning the creation, delivery, and governance behind it.8. Content Strategy focuses on writing and curating useful content by planning the creation, delivery, and governance behind it. 9. Accessibility focuses on how a disabled individual accesses or benefits from a site, system or application. Section 508 is the governing principal for accessibility. 10. Analytics focuses on the collection, reporting, and analysis of website data. Cognitive at Work Perception and attention at work . optimizing the size of symbols and text, contrast between objects and background, and lighting conditions. . discernibility of targets, grouping of targets, small number of background objects, alerting about relevant stimulus. . decreasing auditory and visual noise Example. Visual Designers and Web designers must know what the right size of the text is, so that everyone can see it or caught their attention. Working memory at work reasonable number of objects/information to be kept in mind, * decreasing unnecessary visual information, background speech, and interruptions, . use of external memory aids and visualizations, . non-overlapping modalities, codes, stages, and responses required in a task, . reducing costs of task switching and the need to perform simultaneous tasks Ex. holding a person's address in mind while listening to instructions about how to get there, or listening to a sequence of events in a story while trying to understand what the story means Expertise at work . utilizing the expertise of the employees, . providing training for novices, (NOVIS) . finding a balance between tasks that require training and tasks that are based on a worker's existing experience.Ex. Regrouping your employees based on where they are good, or based on their skills. SUMMARY: The aim of cognitive ergonomics is to design work conditions and environments that enhance cognitive functioning and human performance at work, and as a consequence improve productivity, safety, and health at work. . "Human cognitive abilities and skills are limited but adaptive" "It is easier to change work conditions than the human cognitive system" "Better work for everyone&quot

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