Question: Introduction: Write a MIPS program to allow a user to play a simple variation of the game BINGO. Your program should display the following game








Introduction: Write a MIPS program to allow a user to play a simple variation of the game BINGO. Your program should display the following game board and the player wants to choose a location to mark: BINGO A position can be marked by entering its column letter (either B I', 'N', 'G', or 'O') and row number (either 1, 2, 3, 4, or 5). An X' should mark the positions already marked. An underscore, i.e., should represent unmarked positions
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