Question: Introduction Write a MIPS program to allow a user to play a simple variation of the game BINGO. Your program should display the following game








Introduction Write a MIPS program to allow a user to play a simple variation of the game BINGO. Your program should display the following game board and the player wants to choose a location to mark BING 0 A position can be marked by entering its column letter (either B I, CN, G, or CO and row number either 11 2, 3, 4, or 5). An X' should mark the positions already marked. An underscore, ie., should represent unmarked positions. Introduction Write a MIPS program to allow a user to play a simple variation of the game BINGO. Your program should display the following game board and the player wants to choose a location to mark BING 0 A position can be marked by entering its column letter (either B I, CN, G, or CO and row number either 11 2, 3, 4, or 5). An X' should mark the positions already marked. An underscore, ie., should represent unmarked positions
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