Question: Java coding 6-OOP (10 points) Consider the following class: public class Computer private double clockSpeed private String name; ll overloaded constructor accessors (get methods) mutators
Java coding

6-OOP (10 points) Consider the following class: public class Computer private double clockSpeed private String name; ll overloaded constructor accessors (get methods) mutators (set methods) /l other methods 6.1 Code the two mutators; clockSpeed must be between 0.5 included and 100,000 excluded. If the parameter is out of that range, set the clockSpeed to 1000 (4 points) 6.2 Code the overloaded constructor (3 points) call the mutators you defined above (set methods) to enforce constraints assume that they have been coded correctly 6.3 Code a method overClock(double increase) incrementing the clockSpeed by the value increase (3 points)
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