Question: Java Programming for the game called Pong is a rectangular paddle which moves back and forth via mouse drag along the bottom of the pane;

Java Programming for the game called Pong is a rectangular paddle which moves back and forth via mouse drag along the bottom of the pane; the bottom of the paddle should be about 1/2 the diameter of the ball off the bottom. If the ball connects with the paddle, then it bounces at a 90 degrees angle back into the pane space. If the ball misses the paddle, then the score is decremented by 1. The game ends when 20 points are lost.

Nice things:

a) A label that displays the score (you can start at 20 and go to zero if you want...)

b) For every 10 paddle connections in a row, the ball moves faster

c) For every 10 paddle connections in a row, the ball changes color

d) For every (2?) paddle misses in a row, the paddle grows in length

There is MATH involved in figuring out the connection between the paddle and the ball. You probably want to pay a lot of attention to how moveBall() function works.

Step by Step Solution

There are 3 Steps involved in it

1 Expert Approved Answer
Step: 1 Unlock blur-text-image
Question Has Been Solved by an Expert!

Get step-by-step solutions from verified subject matter experts

Step: 2 Unlock
Step: 3 Unlock

Students Have Also Explored These Related Databases Questions!