Question: Java Programming for the game called Pong is a rectangular paddle which moves back and forth via mouse drag along the bottom of the pane;
Java Programming for the game called Pong is a rectangular paddle which moves back and forth via mouse drag along the bottom of the pane; the bottom of the paddle should be about 1/2 the diameter of the ball off the bottom. If the ball connects with the paddle, then it bounces at a 90 degrees angle back into the pane space. If the ball misses the paddle, then the score is decremented by 1. The game ends when 20 points are lost.
Nice things:
a) A label that displays the score (you can start at 20 and go to zero if you want...)
b) For every 10 paddle connections in a row, the ball moves faster
c) For every 10 paddle connections in a row, the ball changes color
d) For every (2?) paddle misses in a row, the paddle grows in length
There is MATH involved in figuring out the connection between the paddle and the ball. You probably want to pay a lot of attention to how moveBall() function works.
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