Question: Java programming Othello Board Game! I need a J-Unit test case for this bit of code ____ /** * This takes the coordinates of a
Java programming
Othello Board Game!
I need a J-Unit test case for this bit of code ____
/**
* This takes the coordinates of a spot on the board & sets the piece at that
* place to the player that is passed into the method
*
* @param x - the x coordinate of the spot
* @param y - the y coordinate of the spot
* @param player - the value of the player (1 or 2 if a player, 0 if empty)
*/
public void setPlyr(int x, int y, int player) {
boardPieces[x][y] = player;
}
public void nextPlyr() {
if (currPlyr == 1) {
otherPlyr = currPlyr;
currPlyr = 2;
} else {
otherPlyr = currPlyr;
currPlyr = 1;
}
}
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