Question: JAVA Question 10 (4 points) What OOP concept would you use to build out the structure for different types of related card objects (e.g., playing

JAVA

JAVA Question 10 (4 points) What OOP concept would you use to

Question 10 (4 points) What OOP concept would you use to build out the structure for different types of related card objects (e.g., playing cards, index cards, etc.)? Delegation Abstract Classes Polymorphism Interfaces Concrete Classes The correct answer is not listed Question 11 (4 points) What is the Big-O value for this method: public String findMatch (String[] line, target) for( Stringate : line) { if(str.equals(target) return stri 1 return nulla On) The correct answer is not listed On log n) O(1) O{n2) O(log n)

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