Question: Java Swing application: ( first step of Five Card Stud game ) . The solution must have a 'deal' button to deal new cards, a
Java Swing application: first step of Five Card Stud game
The solution must have a 'deal' button to deal new cards, a dealer side, a player side and a card shuffling mechanism. It should be able to shuffle numbers instead of 'cards'. Attached is an image of what the window should look like when after "deal" is clicked.
The images are held in a 'cardimages' folder in Eclipse with images being named png to png Cards should refresh each time 'deal' is clicked.
Starter code:
package fivecardstud;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class TestImageLoad
public static void mainString args
ImageIcon icon new ImageIconcardimagespng;
JLabel card new JLabelicon;
JFrame mainFrame new JFrameFive Card Stud";
JPanel mainPanel new JPanel;
mainPanel.addcard;
mainFrame.setContentPanemainPanel;
mainFrame.setSize;
mainFrame.setDefaultCloseOperationJFrameEXITONCLOSE;
mainFrame.setVisibletrue;
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