Question: java The attached program is your starting point for this assignment. The Geometry.java program will compile, but when you run it, it doesnt appear to
java
The attached program is your starting point for this assignment. The Geometry.java program will compile, but when you run it, it doesnt appear to do anything except wait. That is because it is waiting for user input, but the user doesnt have the menu to choose from yet. You will need to create one per the following:
Above the main method, but in the Geometry class, create a static method called printMenu that has no parameter list and does not return a value. It will simply print out instructions for the user with a menu of options for the user to choose from. The menu should appear to the user as:
This is a geometry calculator, Choose what you would like to calculate:
Find the area of a rectangle
Find the perimeter of a rectangle
Find the perimeter of a triangle
Enter the number of your choice:
Add a line in the main method that calls the printMenu method as indicated by the comments.
Compile, debug, and run. You should be able to choose any option, but you will always get 0 for the answer. We will fix this in the next task.
Write a static method called rectangleArea that takes in the length and width of the rectangle and returns the area using the formula A = lw (ie. Length * width).
Write a static method called rectanglePerimeter that takes in the length and the width of the rectangle and returns the perimeter of the rectangle using the
formula P = 2l +2w.
Write a static method called trianglePerimeter that takes in the lengths of the three sides of the triangle and returns the perimeter of the triangle which is calculated by adding up the three sides.
Add lines in the main method in the Geometry class which will call these methods. The comments indicate where to place the method calls.
import java.util.Scanner; /** This program demonstrates static methods */ public class Geometry { public static void main (String [] args) { int choice; //the user's choice double value; //the value returned from the method char letter; //the Y or N from the user's decision to exit double radius; //the radius of the circle double length; //the length of the rectangle double width; //the width of the rectangle double height; //the height of the triangle double base; //the base of the triangle double side1; //the first side of the triangle double side2; //the second side of the triangle double side3; //the third side of the triangle //create a scanner object to read from the keyboard Scanner keyboard = new Scanner (System.in); //do loop was chose to allow the menu to be displayed first letter = 'N'; while (letter != 'Y' && letter != 'y') { // add call to printMenu here choice = keyboard.nextInt(); value = 0.0; switch (choice) { case 1: System.out.print("Enter the length of the rectangle: "); length = keyboard.nextDouble(); System.out.print("Enter the width of the rectangle: "); width = keyboard.nextDouble(); // add call to rectangleArea method here System.out.println("The area of the rectangle is " + value); break; case 2: // add prompts for inputs as in case 1 above // add call to rectanglePerimeter method here System.out.println("The perimeter of the rectangle is " + value); break; case 3: // add prompts for inputs as in case 1 above // add call to trianglePerimeter method here System.out.println("The perimeter of the triangle is " + value); break; default: System.out.println("You did not enter a valid choice."); } keyboard.nextLine(); //consumes the new line character after the number System.out.println("Do you want to exit the program (Y/N)?: "); String answer = keyboard.nextLine(); letter = answer.charAt(0); } } // code for the three required static methods goes here // add call to rectangleArea method here // add call to rectanglePerimeter method here // add call to trianglePerimeter method here } Step by Step Solution
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