Question: Learning Objectives More on Interactive Program . More on Using Math Library functions Using Decision Statements In this project, you will write a program the
Learning Objectives More on Interactive Program . More on Using Math Library functions Using Decision Statements In this project, you will write a program the prompts the user for three numbers, potentially representing the lengths of the three sides of a triangle. If the numbers do not satisfy the triangle inequality, your program will display the numbers to the nearest thousandths along with a message indicating the sides of a triangle cannot be those numbers. If the numbers satisfy the triangle incquality, your program w compute and display the arca and perimeter of the triangle and then determine whether or not it is acute, right or obtuse
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