Question: Level 1: Copy and paste the source code to check if your buzzer works. int buzzerPin = 5 ; //The buzzerPin is connected to pin

Level 1:

Copy and paste the source code to check if your buzzer works. int buzzerPin = 5 ; //The buzzerPin is connected to pin 5 of the Arduino. int button1Pin = 2; //The SW1 button is connect to pin 2 of the Arduino. void setup() { //The Setup function runs once. pinMode(buzzerPin, OUTPUT); //Setup red LED pin as an output pin. pinMode(button1Pin, INPUT); //Setup button1 pin as an input pin. } void loop() { //The loop function runs forever. if (digitalRead(button1Pin) == HIGH) { //Check to see if button1 is pressed. tone(buzzerPin, 1000,50); //Play a tone of 1000Hz for 50 milliseconds. } }

Level 2:

We will create a library, in the online version just copy and paste at top of code. /************************************************* * Public Constants *************************************************/ #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 Level 2 continued: Copy the following code inside the main loop: tone(buzzerPin, NOTE_B4,408); delay(408); tone(buzzerPin, NOTE_A4,408); delay(408); tone(buzzerPin, NOTE_G4,408); delay(408); tone(buzzerPin, NOTE_A4,408); delay(408); tone(buzzerPin, NOTE_B4,408); delay(408); tone(buzzerPin, NOTE_B4,408); delay(408); tone(buzzerPin, NOTE_B4,408);

Level 3:

Create or find a song online and use arrays to store the notes and durations. Then add a light show. The lights can be linked to a specific tone or you can just make a random colour.

Level 4:

Menu system. Create a menu on the monitor that gives the user an option between 3 songs. Have each song and the menu stored in different methods where the only line in your main function is runMenu();

Level 5(optional):

Make a game that keeps track of how much time it takes a user to guess the name of a song. The code should look something like this: 1. Create an array of 5 songs 10 seconds each(approx). 2. Create a loop that goes through the songs, when the song starts a timer starts, if the user hits a button it will stop the timer and add the time to a running total. 3. After all the songs play the total score will be printed to the screen with a message.

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