Question: // main.cpp // Please insert your code snippet according to the comments using namespace std; // RBT node struct; a node contais 3 pointers, which
// main.cpp
// Please insert your code snippet according to the comments
using namespace std; // RBT node struct; a node contais 3 pointers, which point to the parenet, // left and right sub-tree, respectively. If the node were the root, its parent is set to be NULL struct node int key; char color; node parent; node left; node right; // RBT class class RBtree node root; public: RBtree() root NULL; // I understand that I need to implement a destructor to release the newed memories, / but Im too lazy to do so; it does not affect your implementation of insertion anyway, luckily void insert(int x); // RBT insertiong node BSTinsert(int); you need to implement this (10 pts.) void disp); /I RBT display" v:shapes="Picture_x0020_434">
#include using namespace std; // RBT node struct; a node contais 3 pointers, which point to the parenet, // left and right sub-tree, respectively. If the node were the root, its parent is set to be NULL struct node int key; char color; node "parent; node left; node right; // RBT class class RBtree node root; public: RBtree() root NULL; // I understand that I need to implement a destructor to release the newed memories, / but I'm too lazy to do so; it does not affect your implementation of insertion anyway, luckily void insert(int x); // RBT insertiong node BSTinsert(int); you need to implement this (10 pts.) void disp); /I RBT display
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