Question: Make sure to use karel commands and code structure based on Karel the Robot from Stanford Edu Write a script that will allow Karel to
Make sure to use karel commands and code structure based on "Karel the Robot" from Stanford Edu
Write a script that will allow Karel to translate a dictionary of tuples indicating the corners with colors to a $times $ world and b $times $ world. Each key of the dictionary pertains to a certain row and the elements of the tuple pertains to the columns of a particular row a value of indicates that the corner must be colored, and a value of indicates that the corner must not be colored. You can choose any color as long as it is uniform. The dictionary for a $times $ and $times $ worlds are encoded in a separate code cell below.
A single script should work for all world sizes. By convention, the first row and column starts at the most topleft corner of the world. If the supplied dictionary data is larger than the loaded world, it would simply ignore those data which cannot be placed on the world eg data for columns to will be ignored in a $times $ world
Dictionary data can be found in the image.
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