Question: -name: String -color: String + Crayon + Crayon (n: String.c: String) + setName(n: String): void + setColor(c: String): void + getName():String + getColor():String 1- Write

 -name: String -color: String + Crayon + Crayon (n: String.c: String)

-name: String -color: String + Crayon + Crayon (n: String.c: String) + setName(n: String): void + setColor(c: String): void + getName():String + getColor():String 1- Write a class declaration for Crayon class and add the two variables to the class declaration name: This field is a String variable that holds the crayon's name. color: This field is a String variable that holds the crayon's color. 2- The class should have the following constructors: A constructor that accepts the following value as argument and assigns it to the appropriate fields: name and color. Ano-arg constructor that assigns an empty strings (*) to the name and an empty strings") to the color field. 3. Write mutator methods that store values in these fields and accessor methods that return the values in these fields as in above UML diagram. 4. Once you have written the class, write a separate program that creates two Crayon objects to hold the following data: name color Canary Yellow Manatee Grey

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