Question: needs to be in Java. TIA! Key concepts Introduction to classes and objects: Methods Constructors References Background In this assignment, we are jumping feet first




needs to be in Java. TIA!
Key concepts Introduction to classes and objects: Methods Constructors References Background In this assignment, we are jumping feet first into object-oriented programming. You will get to develop three classes throughout this assignment, all of which will work together. First you will develop the Student class, a basic blueprint of a university student (ie, name, student ID, etc.). Then you will develop the Room class, to simulate a room, to hold information about rooms that could be used around campus. Finally, you will put it all together. You will create a Course class. This will make use of both the Room and Student classes that you have already made. You will create the necessary instance variable and instance methods (both accessor/getter and mutator/setter methods) for all of these classes. You may find this assignment a bit shorter than the ones before. We know that we are now entering new territory and that you are nearing midterm season. We hope you enjoy this slightly softer introduction to OOP. Welcome to the world of objects! We hope you like it here! UML Diagrams A common way to represent class structure is by using a UML diagram. If you are unfamiliar with this structure and haven't yet had a chance to step through this in your lab. please take a look for supporting information about UML diagrams on our Brightspace page. Below are the UML diagram basics: Fields/attributes (instance variables): o visibility name : type Methods/operations (instance methods): visibility name (parameters) : return-type visibility: + public - private 11:11 F . 0 * 33% A3.1.StudentSuccess.p... PROBLEM 1: Sluonl Success 130 vol.1 P... Il bla..... .. .:::::.L. SAIL: alli : LOJ51:1. dne:acan: lord .ocn.: 131 alin: d:rclaz 10: crcal:din Inele ........ Hrdin M a rea The Eudemains 79 T Te Ser::! W e a: l eserirler. YOUOCS H ! Student .. . - .1.: .. ... -... I L: .--. -i.. 4:1 in >SIMNETHYATMIRNERHIN: Stay Description of methods from the Student class: 1:41... I will .. : : . 1 lit : .M. TILHA. Palm il: . : i. .:.. Pyl"is ti JI:: l ! -. R:H. : ascertarrandort: creeresrauerit com Entr-HYYAL .--YA: --13: We .pdares extrane olur. -va.. LLLLL Th . S .. 3. lll :.. . The Fr emus orango recurtaton on October 11:11 F . 0 * 33% A3.1.StudentSuccess.p... PROBLEM 1: Sluonl Success 130 vol.1 P... Il bla..... .. .:::::.L. SAIL: alli : LOJ51:1. dne:acan: lord .ocn.: 131 alin: d:rclaz 10: crcal:din Inele ........ Hrdin M a rea The Eudemains 79 T Te Ser::! W e a: l eserirler. YOUOCS H ! Student .. . - .1.: .. ... -... I L: .--. -i.. 4:1 in >SIMNETHYATMIRNERHIN: Stay Description of methods from the Student class: 1:41... I will .. : : . 1 lit : .M. TILHA. Palm il: . : i. .:.. Pyl"is ti JI:: l ! -. R:H. : ascertarrandort: creeresrauerit com Entr-HYYAL .--YA: --13: We .pdares extrane olur. -va.. LLLLL Th . S .. 3. lll :.. . The Fr emus orango recurtaton on October Key concepts Introduction to classes and objects: Methods Constructors References Background In this assignment, we are jumping feet first into object-oriented programming. You will get to develop three classes throughout this assignment, all of which will work together. First you will develop the Student class, a basic blueprint of a university student (ie, name, student ID, etc.). Then you will develop the Room class, to simulate a room, to hold information about rooms that could be used around campus. Finally, you will put it all together. You will create a Course class. This will make use of both the Room and Student classes that you have already made. You will create the necessary instance variable and instance methods (both accessor/getter and mutator/setter methods) for all of these classes. You may find this assignment a bit shorter than the ones before. We know that we are now entering new territory and that you are nearing midterm season. We hope you enjoy this slightly softer introduction to OOP. Welcome to the world of objects! We hope you like it here! UML Diagrams A common way to represent class structure is by using a UML diagram. If you are unfamiliar with this structure and haven't yet had a chance to step through this in your lab. please take a look for supporting information about UML diagrams on our Brightspace page. Below are the UML diagram basics: Fields/attributes (instance variables): o visibility name : type Methods/operations (instance methods): visibility name (parameters) : return-type visibility: + public - private 11:11 F . 0 * 33% A3.1.StudentSuccess.p... PROBLEM 1: Sluonl Success 130 vol.1 P... Il bla..... .. .:::::.L. SAIL: alli : LOJ51:1. dne:acan: lord .ocn.: 131 alin: d:rclaz 10: crcal:din Inele ........ Hrdin M a rea The Eudemains 79 T Te Ser::! W e a: l eserirler. YOUOCS H ! Student .. . - .1.: .. ... -... I L: .--. -i.. 4:1 in >SIMNETHYATMIRNERHIN: Stay Description of methods from the Student class: 1:41... I will .. : : . 1 lit : .M. TILHA. Palm il: . : i. .:.. Pyl"is ti JI:: l ! -. R:H. : ascertarrandort: creeresrauerit com Entr-HYYAL .--YA: --13: We .pdares extrane olur. -va.. LLLLL Th . S .. 3. lll :.. . The Fr emus orango recurtaton on October 11:11 F . 0 * 33% A3.1.StudentSuccess.p... PROBLEM 1: Sluonl Success 130 vol.1 P... Il bla..... .. .:::::.L. SAIL: alli : LOJ51:1. dne:acan: lord .ocn.: 131 alin: d:rclaz 10: crcal:din Inele ........ Hrdin M a rea The Eudemains 79 T Te Ser::! W e a: l eserirler. YOUOCS H ! Student .. . - .1.: .. ... -... I L: .--. -i.. 4:1 in >SIMNETHYATMIRNERHIN: Stay Description of methods from the Student class: 1:41... I will .. : : . 1 lit : .M. TILHA. Palm il: . : i. .:.. Pyl"is ti JI:: l ! -. R:H. : ascertarrandort: creeresrauerit com Entr-HYYAL .--YA: --13: We .pdares extrane olur. -va.. LLLLL Th . S .. 3. lll :.. . The Fr emus orango recurtaton on October
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