Question: OpenGL texture mapping question. A texture space with coordinates ( s , t ) is mapped to the cylinder below: x = c o s

OpenGL texture mapping question. A texture space with coordinates (s,t) is mapped to the cylinder below:
x=cos
Y=
Z=sin
The surface is projected orthographically to (x,Y).
The following mapping is defined:
(s,t)=(0,0)(,)=(0,0)
(s,t)=(1,0)(,)=(2,0)
(s,t)=(1,1)(,)=(3,3)
Pixel order scanning is used. Find the mapping transformation from (x,Y) to (s,t).
OpenGL texture mapping question. A texture space

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