Question: Our implementation of the blocking bounded queue in Figure 5.8 does not guarantee freedom from starvation. Modify the code to ensure freedom from starvation so

 Our implementation of the blocking bounded queue in Figure 5.8 does

Our implementation of the blocking bounded queue in Figure 5.8 does not guarantee freedom from starvation. Modify the code to ensure freedom from starvation so that if a thread waits in insert, it is guaranteed to proceed after a bounded number of remove() calls complete, and vice versa. Note: Your implementation must work under Mesa semantics for condition variables.

// Thread-safe blocking queue. const int MAX10 class BBQ // Synchronization variables Lock lock; CV itemAdded; CV item Removed; // State variables int items [MAX]; int front; int nextEmpty; public: BBQ ) -BBQ ) t; void insert(int item); int remove) // Initialize the queue to empty, // the lock to free, and the /1 condition variables to empty BBQ: :BBQ ) front nextEmpty 0; Wait until there is room and // then insert an item void BBQ: :insert(int item) lock.acquire(); while ((nextEmpty - frontMAX) item Removed.wait(&lock); item s [ nextEmpty % MAX] nextEmpty++ itemAdded.signal); lock.release( item ; // Wait until there is an item and // then remove an item. int BBQ: :remove() int item; lock.acquire () while (front nextEmpty) itemAdded.wait (&lock); item = items [front % MAX]; frontt; item Removed.signal() lock.release(); return item; Figure 5.8: Athread-safe blocking // Thread-safe blocking queue. const int MAX10 class BBQ // Synchronization variables Lock lock; CV itemAdded; CV item Removed; // State variables int items [MAX]; int front; int nextEmpty; public: BBQ ) -BBQ ) t; void insert(int item); int remove) // Initialize the queue to empty, // the lock to free, and the /1 condition variables to empty BBQ: :BBQ ) front nextEmpty 0; Wait until there is room and // then insert an item void BBQ: :insert(int item) lock.acquire(); while ((nextEmpty - frontMAX) item Removed.wait(&lock); item s [ nextEmpty % MAX] nextEmpty++ itemAdded.signal); lock.release( item ; // Wait until there is an item and // then remove an item. int BBQ: :remove() int item; lock.acquire () while (front nextEmpty) itemAdded.wait (&lock); item = items [front % MAX]; frontt; item Removed.signal() lock.release(); return item; Figure 5.8: Athread-safe blocking

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