Question: Overview Create a simple game application. Directions Start by selecting the type of game you would like to implement. Some options are listed below along
Overview
Create a simple game application.
Directions
Start by selecting the type of game you would like to implement. Some options are listed below along with their functional requirements. If there is a different type of game you would like to work on check with your instructor for assignment scope there are many other great choices, but anything too large should be considered for the term project
In all cases, the game does not have to be complex, but should be playable. Players should also be able to start a new round of the game without restarting the application. Submit your game project.
Tic Tac Toe
Create an application that allows players to play a game of Tic Tac Toe. Players alternate turns placing either an X or an O If a player gets in a row, they win. If all spaces on the board are filled with no winner, the game is a draw.
Bonus: Create a game of Tic Tac Tic Tac Toe, where each square of the x Tic Tac Toe board is a game of Tic Tac Toe.
Memory Match
Create a game of memory match for player. cards pairs are shuffled and placed face down. The user tries to find matching pairs by selecting two cards. If the pair match, they are removed from the board. If they do not match, they are returned to their places face down. The game ends when all pairs are matched, and the user should be told their score number of turns it took to complete the game
Bonus: Allow or more players to play the game, the winner is the player who found the most matches.
Sliding Puzzle
Create a sliding puzzle game. cards, numbered through are shuffled and placed in a x grid, one space is left empty. The cards must be arranged in ascending order, with the empty space in the bottomright corner. Cards are moved by sliding them into the empty space. Only cards orthogonally adjacent to the empty space may be moved. When the player completes the puzzle, display their final score number of turns it took to complete the game
Bonus: Allow users to select puzzle difficulty. Easy puzzles are x cards medium puzzles are x cards and hard puzzles are x cards
Simon
Create a game of Simon. Four buttons light up in a sequence that user must repeat by pressing the corresponding buttons. The first round flashes a single button. The second round flashes the first button again followed by another button. Each subsequent round adds another button to the sequence. If the player presses a button out of order, the game is over. When the game ends, tell the user their final score the length of the longest sequence completed successfully
Bonus: Keep and display a high score list when the game ends. If a player achieves a new high score, ask their name and add the score to the list.
Hangman
Create a game of Hangman. A secret word or phrase is selected at random, and users are shown the number of letters as blank lines. Users guess letters one at a time. If the secret word contains the guessed letter, all instances of that letter are revealed. If the letter is incorrect, the player loses one of their guesses. If all letters are revealed, the player wins. If the player loses their last guess, they lose and the answer should be revealed.
Bonus: Allow players to play a number of rounds in a row, and track how many puzzles they successfully solved in a row without failing.
Step by Step Solution
There are 3 Steps involved in it
1 Expert Approved Answer
Step: 1 Unlock
Question Has Been Solved by an Expert!
Get step-by-step solutions from verified subject matter experts
Step: 2 Unlock
Step: 3 Unlock
