Question: Part 1/ 1)A value or variable provided to a function when it is called. 2)A step-by-step procedure for solving a problem. 3)A constant which is
Part 1/
1)A value or variable provided to a function when it is called.
2)A step-by-step procedure for solving a problem.
3)A constant which is typed directly into the code such as 3, 3.14159, or hello world.
4)A specification consisting of the return type, the function name and a parameter list in parentheses that appears in both function declarations and definitions.
5)A collection of pre-existing code that can be included into programs to provide commonly-needed functionality. Terms:
A) function prototype B) boolean C) algorithm D) library E) main function F) argument G) data type H) literal I) conditional J) return value
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Part 2/
1) The rules about what make up valid programs.
2)This is used as the return type when a function is supposed to return nothing.
3)An expression that evaluates to true or false that can be used to guide control flow.
4)The invocation of a function that switches the control flow of the program to the start of the function implementation.
5)A number representing the location of a variable in computer memory.
6)Variables declared outside of any function exist in the. . .
7)A word with special meaning that is built-in to the C++ language.
8)The program that converts your source and header files into an executable program.
Terms:
A) pass-by-reference I) syntax B) semantics J) global scope C) condition K) array D) address L) pass-by-value E) local scope M) parameter F) argument N) boolean G) compiler O) call H) void P) keyword
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Part 3/
Definitions: A) A function which is a member of a class. B) An assemblage of 8 bits, usually the smallest practical unit of memory. C) The default calling mechanism in C++ and C whereby only the value of an argument is passed when a function is called. D) A word which is part of the built-in vocabulary of a computer language and thus may not be used by programmers to name variables, functions or objects E) An attribute of a name indicating the range within a program over which a name is known. F) The set of programs which combine into a software system to control a computer. G) The program which checks the source code for correct syntax and translates it into object code that is linked into a final executable program. H) A statement where the expression on the right is first evaluated then the value that results is written into the variable on the left. I) A type predefined by the language, for example int or bool. J) The rules about what are valid program statements. K) The invocation of a function, when the flow of control switches to the first line in the function and continues until a return is encountered. L) A primitive integer type in C++ that holds a binary code (typically either 1 byte ASCII or 2 byte Unicode) representing particular characters. M) An alternative calling mechanism available whereby a link to a calling argument is passed in when a function is called, allowing the calling argument to be changed from within the function. N) A language-independent form which uses the structure of computer code (e.g ifs and loops) but not the grammar. May include standard English and equations in place of code. O) An operator which compares two boolean operands and returns a boolean result. P) A variable whose value doesnt change while a program is running or a literal value written directly in code. Q) A constant which is typed directly into the code such as 3, 3.14159, or hello world. R) A large body of standard code which may be included piecemeal into programs as needed. S) A cast that can potentially lose precision or be unrepresentable. T) A value or variable provided to a function when it is called. U) A part of the physical computer where both data and instructions are held, connected to the central processor by a data bus. V) A named location for holding a piece of computer data taken from a set of values or the name representing that location. W) A number which denotes the location of a piece of data within memory. X) A primitive type in C++ which has only two values: true (1) or false (0).
1) pass-by-reference 2) downcast 3)primitive type 4)keyword 5)literal 6)boolean operator 7)variable 8)assignment 9)scope
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Part 4/
Definitions: A) A package of data, which goes by a single name, every value of which is of the same type. Individual elements are accessed using an index. B) A combination of variables, constants, operators and functions which is progressively evaluated an operation at a time until it is reduced to a final value. C) A function which is a member of a class. D) A scope outside of any function. E) The default calling mechanism in C++ and C whereby only the value of an argument is passed when a function is called. F) A word which is part of the built-in vocabulary of a computer language and thus may not be used by programmers to name variables, functions or objects G) A file typically containing type, class and/or standalone function declarations, as well as constants, with little or no active code, designed to be included in code files that are clients of the declared types, classes or functions. H) A specification consisting of the return type, the function name and a parameter list in parentheses that appears in both function declarations and definitions. I) The program which checks the source code for correct syntax and translates it into object code that is linked into a final executable program. J) A statement where the expression on the right is first evaluated then the value that results is written into the variable on the left. K) A type predefined by the language, for example int or bool. L) The rules about what are valid program statements. M) The set of programs which combine into a software system to control a computer. N) An action carried out by an operator, on one or more operands, that produces a result, normally a value. O) The invocation of a function, when the flow of control switches to the first line in the function and continues until a return is encountered. P) A primitive integer type in C++ that holds a binary code (typically either 1 byte ASCII or 2 byte Unicode) representing particular characters. Q) A number which denotes the location of a piece of data within memory. R) An assemblage of 8 bits, usually the smallest practical unit of memory. S) An operator which compares two boolean operands and returns a boolean result. T) A variable whose value doesnt change while a program is running or a literal value written directly in code. U) A cast that can potentially lose precision or be unrepresentable. V) A value or variable provided to a function when it is called. W) A function prototype followed by ;. It gives the function return type, name, and the names and types of all parameters. X) A primitive type in C++ that represents mathematical integers over a limited range that varies from computer to computer.
1)pass-by-value 2)address 3)operation 4)array 5)call 6)syntax 7)header 8)file 9)argument
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