Question: Part 1 ( 6 points ) : Design a UML Use Case model for a complete Battle Ship game. Use any Battle Ship game from

Part 1(6 points):
Design a UML Use Case model for a complete Battle Ship game. Use any Battle Ship game from the Google or Apple store.
Your Use Case model should demonstrate all Use Case Model elements that were discussed in class, including correct use of two <> and two <> stereotypes. You should also explore the features of the tool you are using. Your design should follow all the guidelines discussed in class.
Part 2(4 points):
Chose any Two (2) Use Cases and create a detailed Use Case scenario for each. The Use Case Scenario should define all the interactions between the User and the System, and define any alternative or exceptional scenarios. The Use Case Scenarios should also identify any pre and post conditions.
Develop the use case scenario using the modeling tool you identified in Pat 1. Alternatively, and if the tool does not support Use Case Scenarios, you can use a word document.

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