Question: Part 1 : Problem Statement: Tic - Tac - Toe game: The aim is to design a stimulating and enjoyable three - player Tic -
Part : Problem Statement: TicTacToe game:
The aim is to design a stimulating and enjoyable threeplayer TicTacToe game that
operates within a larger framework, challenging players' strategic thinking and
adaptability in a multiplayer context.
Create a threeplayer TicTacToe game utilizing Python, featuring an expanded x
grid. The game must adhere to the following guidelines and stipulations:
Game Environment: The playing field consists of a x grid, which facilitates more intricate
strategies and accommodates the simultaneous participation of three players.
Players: Three participants will alternate turns to position their distinct markers for instance, A
BC on the grid.
Winning Condition: A player is declared the winner upon successfully aligning at least five of
their markers consecutively in a row, column, or diagonal. These five markers must be unbroken,
without any interruptions from the markers of other players.
Game Flow: Players will take turns in a predetermined order, commencing with Player
followed by Player and concluding with Player During each turn, a player will place their
marker in an unoccupied cell on the grid. After each move, the game will verify if the player has
achieved the winning condition. The game concludes when a player wins by placing five
consecutive markers or when the grid is filled without a winner, resulting in a draw.
Edge Case: The game must effectively manage invalid moves, such as attempts to place a marker
in an already occupied cell. Additionally, it should address scenarios where multiple players
could potentially win with a single move.
a You are free to choose your own static evaluation function. Justify your choice of static
evaluation value design and explain with a sample game state. Do not use any machine learning
model for the evaluation function.
b Similar to the virtual lab example, one of the players must be a human ie it must get dynamic
inputs from us The other two players must be simulated using the program.
c Implement Python code for the design under part a using Minimax Algorithm.
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