Question: Please create program for the problem, USING THE PROVIDED STARTER CODE PLEASE. Please create 3 classes,( Human, Game, and Computer class). Should be able to

Please create program for the problem, USING THE PROVIDED STARTER CODE PLEASE. Please create 3 classes,( Human, Game, and Computer class). Should be able to work with the provided Nim class. Please make sure the computer has a smart and stupid level for the level of difficulty. Using JAVA please. ThanksPlease create program for the problem, USING THE PROVIDED STARTER CODE PLEASE.Please create 3 classes,( Human, Game, and Computer class). Should be ableto work with the provided Nim class. Please make sure the computerhas a smart and stupid level for the level of difficulty. UsingJAVA please. Thanks P6.6 The game of Nim. This is a well-known

P6.6 The game of Nim. This is a well-known game with a number of variants. The fol- lowing variant has an interesting winning strategy. Two players alternately take marbles from a pile. In each move, a player chooses how many marbles to take. The player must take at least one but at most half of the marbles. Then the other player takes a turn. The player who takes the last marble loses. Write a program in which the computer plays against a human opponent. Generate a random integer between 10 and 100 to denote the initial size of the pile. Generate a random integer between 0 and 1 to decide whether the computer or the human takes the first turn. Generate a random integer between 0 and 1 to decide whether the computer plays smart or stupid. In stupid mode the computer simply takes a random legal value (between 1 and n/2) from the pile whenever it has a turn. In smart mode the computer takes off enough marbles to make the size of the pile a power of two minus 1-that is, 3,7,15,31, or 63. That is always a legal move, except when the size of the pile is currently one less than a power of two. In that case, the computer makes a random legal move You will note that the computer cannot be beaten in smart mode when it has the first move, unless the pile size happens to be 15, 31, or 63. Of course, a human player who has the first turn and knows the winning strategy can win against the computer

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