Question: Please help with the pacman code in python as I need pacman to have an ai code where he plays automatically, collects the dots, runs
Please help with the pacman code in python as I need pacman to have an ai code where he plays automatically, collects the dots, runs away from the ghost, when he gets the pill pacman chases afte the ghost.
Here is the pacman code:
from GameObject import GameObject
from GameDefs import Pos
from GameDefs import SpriteType
from GameDefs import Direction
from GameDefs import globals
class PacManGameObject:
def initself p:
superinitp SpriteType.PACMAN
def moveself:
if False:
# Try moving one to the right
newPos Posselfposition.x self.position.y
# check if there is a wall in the direction of the movement
if globals.game.checkpositionnewPos SpriteType.WALL:
return Direction.DOWN
return Direction.RIGHT
Game.py
from GameObject import GameObject
from GameDefs import globals
from GameDefs import SpriteType
from GameDefs import Pos
from Pill import Pill
from PacMan import PacMan
from Ghost import Ghost
class Game:
gameTime
addWalls True
def initself:
# Initialize game elements
self.pacman PacManPos
self.ghost GhostPos
self.pill PillPos
self.score
self.grid None for x in rangeglobalsgameSize for y in rangeglobalsgameSize
globals.pacman self.pacman
globals.ghost self.ghost
globals.pill self.pill
for i in rangeglobalsgameSize:
GameObjectPosi SpriteType.WALL
GameObjectPosi globals.gameSize SpriteType.WALL
GameObjectPos i SpriteType.WALL
GameObjectPosglobalsgameSize i SpriteType.WALL
if Game.addWalls:
for i in rangeglobalsgameSize :
GameObjectPosi globals.gameSize globals.gameSize SpriteType.WALL
GameObjectPosi globals.gameSize globals.gameSize SpriteType.WALL
GameObjectPosglobalsgameSize i globals.gameSize SpriteType.WALL
GameObjectPosglobalsgameSize i globals.gameSize SpriteType.WALL
for i in rangeglobalsgameSize:
for j in rangeglobalsgameSize:
if GameObject.checkCollisionsPosi j SpriteType.EMPTY:
self.gridij GameObjectPosi j SpriteType.DOT
def updateself:
Game.gameTime
if self.gridselfpacman.position.xselfpacman.position.y None:
self.gridselfpacman.position.xselfpacman.position.yhide
self.gridselfpacman.position.xselfpacman.position.y None
self.score
# Update game elements
self.pacman.update
self.ghost.update
self.pill.update
if not self.pill.isActive and self.pacman.checkCollisionselfpill:
self.pill.eaten
if self.pacman.checkCollisionselfghost:
if self.pill.isActive:
self.ghost.hide
self.score
else:
printScore: strselfscore
return True
if Game.gameTime :
return True
return False
@staticmethod
def checkpositionp:
for obj in GameObject.gameObjects:
if obj.position.x px and obj.position.y py:
return obj.type
return SpriteType.EMPTY
GameDefs:
from enum import Enum, Flag
import types
globals types.SimpleNamespace
globals.gameSize
class SpriteTypeEnum:
EMPTY
PACMAN
GHOST
PILL
WALL
DOT
class DirectionFlag:
UP
RIGHT
DOWN
LEFT
NONE
class Pos:
def initself x y:
self.x x
self.y y
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