Question: please include excel formulas. Thanks You manage a software company specializing in mobile game development and are considering launching a new adventure role-playing game called

please include excel formulas. Thanks
You manage a software company specializing in mobile game development and are

You manage a software company specializing in mobile game development and are considering launching a new adventure role-playing game called "Battle Craft. " The plan is to market and sell the game for a span of 5 years before competitors potentially replicate its features. Based on market research costing $35,000 last year, projections suggest potential sales of 100,000 copies in the first year at $50 per copy, with the annual cost of goods sold estimated at $20 per copy. Each subsequent year, the number of copies sold is expected to decline by 10% from the previous year. An immediate capital invesnent of $1,000,000 is required for new servers and their installation, which will be depreciated straight-line to $0 over 5 years. Net working capital will rise by $450,000 initially, maintaining this level in year one, but will decrease by $250,000 in year 2 and by another $200,000 in year 5, returning to its original level. Introducing "Battle Craft" may decrease revenue from other role-playing games from your company by $600,000 annually. Expanding the marketing team will increase annual salaries by $275,000. If "Battle Craft" isn't developed, the software engineers could work on another project, potentially yielding $500,000 in profit each year. The project's cost of capital is 15%, and the company's marginal tax rate is 25%. 1, Determine the project's net present value and IRR. Given the circumstances, would you recommend pursuing this project? 2. What would be the break-even price per copy sold, i.e., the price that would result in an NPV 3. With the aforementioned 10% annual decline in sales, how many copies should you sell in the first year to break even? 4. What would be the break-even side effect? porate ax te Discount Rate Annual unit sales decline Price per copy ($ Year O Annual number of unitssold: Annual revenue Annua cost of coodssold Ca I investment # of earsinthe ent's Useful life: Estimated value at the end of Useful life Annual D 5 r Stra line method: Annual S General & Xmin ex Annual Side effec t s in Net Work ca Year O YEARO Year I Year I YEAR 1 Year 2 Year 2 YEAR2 Year 3 Year 3 YEAR3 Year 4 Year 4 YEAR4 Year 5 Year 5 YEARS Annual Free Cash Flow Forecast: nc rementa Revenues Cost of goods sold (S) Sales expenses (SG&A$ Annual Depreciation( Annual S effect (S) Annual opportunity cost Taxable ncome (S) Corporate Tax rate( Corporate tax (S) Incremental Net Income Annual Depreciation Capital Expenditures Changes in NWC Annual Free Cash Flows ($) 1 Determine the project's net present value and IRR. Givep tug ypygT'commend pursuing this project? 2. What would tug break-even price per copy sold, i.e. the price that would resultin an NPV of$0? Break-even prk e 3. With tug aforementioned 10% annual decline in sales how mapyspp@es should ou sellin the first ear to break even? Break-even number of copies Year I: 4. What would be the break-even side effect?

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