Question: PLEASE ANSWER BY FILLING OUT EXCEL SHEET FULLY! You manage a software company specializing in mobile game development and are considering launching a new adventure
PLEASE ANSWER BY FILLING OUT EXCEL SHEET FULLY! You manage a software company specializing in mobile game development and are considering launching a new adventure roleplaying game called Battle Craft. The plan is to market and sell the game for a span of years before competitors potentially replicate its features. Based on market research costing $ last year, projections suggest potential sales of copies in the first year at $ per copy, with the annual cost of goods sold estimated at $ per copy. Each subsequent year, the number of copies sold is expected to decline by from the previous year. An immediate capital investment of $ is required for new servers and their installation, which will be depreciated straightline to $ over years. Net working capital will rise by $ initially, maintaining this level in year one, but will decrease by $ in year and by another $ in year returning to its original level. Introducing "Battle Craft" may decrease revenue from other roleplaying games from your company by $ annually. Expanding the marketing team will increase annual salaries by $ If Battle Craft isnt developed, the software engineers could work on another project, potentially yielding $ in profit each year. The projects cost of capital is and the companys marginal tax rate is
Determine the projects net present value and IRR. Given the circumstances, would you recommend pursuing this project?
What would be the breakeven price per copy sold, ie the price that would result in an NPV of $
With the aforementioned annual decline in sales, how many copies should you sell in the first year to break even?
What would be the breakeven side effect?
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