Question: Projects that don t compile will receive a 0 . You may use block comments if you have non - compiling sections of code. Projects
Projects that dont compile will receive a You may use block comments if you have noncompiling sections of code. Projects that only have a main method or only use one class will receive a Projects that do not meet javadoc guidelines for classes & methods will receive a If you use a paid solution site Chegg CourseHero, etc. you will receive an F in the course. pts The game is initialized as described, with the hero, a valid catacomb size, and the correct number of monsters randomly placed in the catacomb per the catacomb size. pts The hero can move between rooms and invalid moves are rejected. pts The hero is correctly warned of the number of monsters in adjacent rooms. pts Heroes & monsters lose health per requirements when fighting or moving. pts Dead monsters are removed from the catacomb. pts The program recognizes when the hero has died or has succeeded in escaping the catacomb. pts Program is cleanly organized using methods & classes pts Program uses javadoc standards & meaningful comments pts README.md contains project documentation per outline in Project Documentation section pts An additional game feature is implemented in your game. Create a comment at the top of you driver class that describes the feature Update the user manual in README.md to include the feature since it will change how the game is played. points additional credit in the course.
Some rooms in the catacomb have gold in them, and the heros goal is not only to survive but to accumulate as much gold as possible
Example Run What is your name, heroic adventurer? Bob How wide of a catacomb do you want to face That is not a valid catacomb size! How wide of a catacomb do you want to face Bob at with health You smell monsters nearby. Which way do you want to go north south, east, west potato You cant move that way! Which way do you want to go north south, east, west north You cant move that way! Which way do you want to go north south, east, west east Bob at with health You smell monsters nearby. Which way do you want to go north south, east, west south Bob at with health You smell monsters nearby. Which way do you want to go north south, east, west south Bob at with health You smell monsters nearby. Which way do you want to go north south, east, west east Bob at with health You smell monsters nearby. Which way do you want to go north south, east, west east Bob at with health You smell monsters nearby. Which way do you want to go north south, east, west south Bob at with health versus Monster at with health You hit for You get hit for You hit for You get hit for You hit for You get hit for You hit for You get hit for You hit for You get hit for You hit for Monster has been defeated! Bob at with health You smell monsters nearby. Which way do you want to go north south, east, west north Bob at with health You smell monsters nearby. Which way do you want to go north south, east, west south Bob at with health You smell monsters nearby. Which way do you want to go north south, east, west east Bob at with health You smell monsters nearby. Which way do you want to go north south, east, west south You have escaped the catacomb
Demonstrate objectoriented skills through appropriate use of classes and methods.
The user chooses the name of their hero and the size of the catacomb N where N is between and inclusive. The catacomb is an NbyN square of rooms for example, if the user chooses then the catacomb has rows with rooms in each row, for a total of rooms The hero character starts out with health in the room in the northwest corner of the catacomb. The goal of the game is for the hero to make it to the catacombs exit in the southeastern room before they run out of health. There is one monster in the catacomb for every six rooms eg if there are rooms, there are monsters The monsters are named Monster Monster etc. and start out with health. Each monsters location in the catacomb should be determined randomly, but no monster can start out in the northwest corner, where the hero enters the catacomb.
If the hero moves into a room that has one or more monsters in it the hero fights each monster to the death, one at a time. The hero does between and hit points of damage randomly determined with each attack, and monsters do between and damage randomly determined The hero uses health points just by moving between rooms. If the hero dies during a fight, the game is over. If a monster dies, they should be removed from the collection of monsters so that they cannot attack the hero again and the hero can no longer smell them. have lines of code write in java
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