Question: PROVIDE JAVA CODE FOR THUMBS UP, no explanations only, provide code or thumbs down. Basic GUI Design: The Game of Craps Background The rules of

PROVIDE JAVA CODE FOR THUMBS UP, no explanations only, provide code or thumbs down.

Basic GUI Design: The Game of Craps

Background

The rules of the Game of craps are as follows:

A player rolls two dice where each die has six faces in the usual way (values 1 through 6).

After the dice have come to rest the sum of the two upward faces is calculated.

The first roll/throw

If the sum is 7 or 11 on the first throw the roller/player wins.

If the sum is 2, 3 or 12 the roller/player loses, that is the house wins.

If the sum is 4, 5, 6, 8, 9, or 10, that sum becomes the roller/player's 'point'.

Continue rolling given the player's point

Now the player must roll the 'point' total before rolling a 7 in order to win.

If they roll a 7 before rolling the point value they got on the first roll the roller/player loses (the 'house' wins).

Specifications

For our implementation of the game, will we will track how many wins the player has versus how many wins the house does. We will also show the value of each rolled die, the total of the roll, and the point (as necessary). When the player wins/loses a round, this should be reported on the form. Below the program details are screenshots of how you might model your solution (you can change your layout a bit if you wish): Write a program using Java Swing to implement the game of Craps. Include the following items:

A menu that has (at least) the following selections (NOTE: all selections should include some form of keyboard shortcuts)Game Menu with the following sub-menus

Start: This MUST be chosen before the game can begin. It enables the necessary items on the window/frame and initializes any underlying values as necessary

Reset Session: Clears all data including win totals and restarts game

Exit: Exits the application. The user should be asked (via a JOptionPane) if they are sure they want to exit

Help Menu with the following sub-menus

About: Displays a JOptionPane that should include your name, what version the app is, what version of Java the code was written against, and anything else important about the application

Rules: Displays a JOptionPane that describes how the game is played

A button to roll the dice (include a keyboard shortcut to the button)

Should only be enabled when the game has been started and is in process

After a roll, the results should be displayed as appropriate in JLabels for each die, the total, and as necessary, the point

When the game is won/lost, a message should be displayed on the window (perhaps using a JLabel)

A button to play the game again (include a keyboard shortcut to the button)

This button is disabled during gameplay and becomes enabled when the current game is over

Clicking this button should reset current roll information but NOT the win totals

JLabels for die results and win totals (unless you do the extra credit specified below)

JLabels to describe each of the other items on your window as necessary

NOTE: enable and disable buttons and menu items as necessary based on current state of game

e.g. once the game is started the Start option on the game menu should be disabled

NOTE 2: feel free to incorporate other components as you deem necessary. Creativity of design is welcome :-)

Once the above is functional, add to your solution the ability for the user to enter a starting bank account value. The user can then place a bet before starting each game. If the user wins, the bet is doubled and the bank account is updated accordingly. You are welcome to gather user input for starting bank account value and bets in any fashion you wish. You must ensure the user enters valid data (numeric). More specifically, the starting bank account must be non-negative. Furthermore, a bet may never exceed the current bank account. Should the user's bank account reach 0, the entire session is over. Below is a possible representation of your program interface. You are allowed variations on the layout provided the above functionality is in place.

user must set bank account to start game:

PROVIDE JAVA CODE FOR THUMBS UP, no explanations only, provide code or

user must click "start" to start the game.

thumbs down. Basic GUI Design: The Game of Craps Background The rules

of the Game of craps are as follows: A player rolls two

provide code, no explanations without code or thumbs down immediately.

Please set your bank amount before playing. Game Of Craps Game Help \begin{tabular}{l} Start CTRL +S \\ \hline Reset \\ Exit \\ \hline \end{tabular} Bank Current Roll Die 1: Set Bank Roll Dice Die 2: Point: Total: Bet $10 Win Totals Player Win Total: Play Again \begin{tabular}{|r|} \hline+$1 \\ \hline+$5 \\ \hline+$10 \\ \hline+$50 \\ \hline+$100 \\ \hline+$500 \\ \hline \end{tabular} House Win Total

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