Question: Q 1 . Creating a tic - tac - toe game using breadth - first search involves implementing a search algorithm to find the optimal

Q1. Creating a tic-tac-toe game using breadth-first search involves implementing a search
algorithm to find the optimal move for the computer player.
Possible goal state for the computer (letter o on a row a col or diagonal)
The start state should be empty board, the start is for the player x.
1- Use breadth-first search to find the computer's move in the Tic-Tac-Toe game. The
player ('x') and the computer ('O') take turns making moves. The game continues until
there is a winner or a draw. Implement the Tic-Tac-Toe using C++, breadth-first search
implemented as a BFS function explores the possible game states for the computer. BFS
explores states from left to right starting from top row
2- Use A** search to find the computer's move in the Tic-Tac-Toe game. The player ('X') and
the computer ('O') take turns making moves. The game continues until there is a winner
or a draw. Implement the Tic-Tac-Toe using C++,A** search implemented as a function
explores the possible game states for the computer. Using A** for a tic-tac-toe game
involves creating a heuristic function to estimate the cost of reaching the goal state
(winning the game) from a given state.Q1. Creating a tic-tac-toe game using breadth-first search involves implementing a search algorithm to find the optimal move for the computer player.
Possible goal state for the computer (letter o on a row a col or diagonal)
o x
o
x x o
The start state should be empty board, the start is for the player x.
1- Use breadth-first search to find the computer's move in the Tic-Tac-Toe game. The player ('X') and the computer ('O') take turns making moves. The game continues until there is a winner or a draw. Implement the Tic-Tac-Toe using C++, breadth-first search implemented as a BFS function explores the possible game states for the computer. BFS explores states from left to right starting from top row
2- Use A* search to find the computer's move in the Tic-Tac-Toe game. The player ('X') and the computer ('O') take turns making moves. The game continues until there is a winner or a draw. Implement the Tic-Tac-Toe using C++, A* search implemented as a function explores the possible game states for the computer. Using A* for a tic-tac-toe game involves creating a heuristic function to estimate the cost of reaching the goal state (winning the game) from a given state.
Two O signs in a row, column, or diagonal, and the third cell is empty: +1000 for the empty cell.
The opponent has two signs X in a row, column, or diagonal, and the third cell is empty: +100 for the empty cell.
One O sign in a row, column, or diagonal, and the other two cells are empty: +10 for the empty cells.
No O or opponent X signs in a row, column, or diagonal: +1 for the empty cells.
Occupied cells get a value of minus -1.
Values for the empty cells are cumulative when applying the rules
For example:
x o
o
o x x
-1-11010
10-110
-1-1-1Two O signs in a row, column, or diagonal, and the third cell is empty: +1000 for
the empty cell.
The opponent has two signs x in a row, column, or diagonal, and the third cell is
empty: +100 for the empty cell.
One O sign in a row, column, or diagonal, and the other two cells are empty: +10
for the empty cells.
No O or opponent X signs in a row, column, or diagonal: +1 for the empty cells.
Occupied cells get a value of minus -1.
Values for the empty cells are cumulative when applying the rules
For example:Q1. Creating a tic-tac-toe game using breadth-first search involves implementing a search
algorithm to find the optimal move for the computer player.
Possible goal state for the computer (letter o on a row a col or diagonal)
The start state should be empty board, the start is for the player x.
1- Use breadth-first search to find the computer's move in the Tic-Tac-Toe game. The
player ('x') and the computer ('O') take turns making moves. The game continues until
there is a winner or a draw. Implement the Tic-Tac-Toe using C++, breadth-first search
implemented as a BFS function explores the possible game states for the computer. BFS
explores states from left to right starting from top row
2- Use A** search to find the computer's move in the Tic-Tac-Toe game. The player ('X') and
the computer ('O') take turns making moves. The game continues until there is a winner
or a draw. Implement the Tic-Tac-Toe using C++,A** search implemented as a function
explores the possible game states for the computer. Using A** for a tic-tac-toe game
involves creating a heuristic function to estimate the cost of reach
 Q1. Creating a tic-tac-toe game using breadth-first search involves implementing a

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