Question: Question 3 2 pts The paper Playing Active Video Games Increases Energy Expenditure in Children (Pediatrics [2009]: 534-539) describes an interesting investigation of the possible

 Question 3 2 pts The paper "Playing Active Video Games Increases

Question 3 2 pts The paper "Playing Active Video Games Increases Energy Expenditure in Children" (Pediatrics [2009]: 534-539) describes an interesting investigation of the possible cardiovascular benefits of active video games. Mean heart rate for healthy boys age 10 to 13 after walking on a treadmill at 2.6 km/hr for 6 minutes is 98 beats per minute (bpm). For each of 14 boys, heart rate was measured after 15 minutes of playing Wii Bowling. The resulting sample mean and standard deviation were x = 101bpm and s = 15bpm , respectively. For purposes of this exercise, assume that it is reasonable to regard the sample of boys as representative of boys age 10 to 13 and that the distribution of heart rates after 15 minutes of Wii Bowling is approximately normal. Does the sample provide convincing evidence that the mean heart rate after 15 minutes of Wii Bowling is different from the known mean heart rate after 6 minutes walking on the treadmill? Refer to your alternative hypothesis, HA , from question 1. If we assume the level of significance is a = 0.01 , obtain the t-score of the rejection region for this situation. Note: There are two possible values here, give the positive value as your solution Give an answer to 3 places after the decimal, as given by the t-table

Step by Step Solution

There are 3 Steps involved in it

1 Expert Approved Answer
Step: 1 Unlock blur-text-image
Question Has Been Solved by an Expert!

Get step-by-step solutions from verified subject matter experts

Step: 2 Unlock
Step: 3 Unlock

Students Have Also Explored These Related Mathematics Questions!