Question: Question 3 . Imagine a sequential moves version of rock - paper - scissors where player 2 gets to pick what they will do after

Question 3. Imagine a sequential moves version of rock-paper-scissors where player 2 gets to pick what they will do after player 1 picks. Please model the game in its extensive form (as a game tree). Assume both player 1 and player 2 only care about the result of the game and have the following preferences over the result of the game: win >- tie >- loss. ?2
(a) Answer the following questions:
i.[2 points] How many nodes are there?
ii.[2 points] How many branches are there?
iii. [2 points] How many terminal nodes are there?
(b)[6 points] Prune the tree as much as possible. How many branches were you able to eliminate? (A complete answer should include your drawing(s) of the game tree)
(c)[8 points] Use the same setup, but now imagine player 1's preferences change because they want to be seen as a "tough guy". Given that what they want to play remains the same, they still have the following preferences over the result of the game: win >- tie >- loss. However, they now would prefer to lose playing rock than win playing paper or scissors.
Please create a new game tree so the payoffs reflect these new preferences.
Prune the tree as much as possible. How many branches were you able to eliminate? (Include your drawing(s))
 Question 3. Imagine a sequential moves version of rock-paper-scissors where player

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