Question: Question: Implementing a 2 D Pathfinding System in Panda 3 D with Mouse Interaction You are tasked with creating a 2 D pathfinding system in

Question: Implementing a 2D Pathfinding System in Panda3D with Mouse Interaction
You are tasked with creating a 2D pathfinding system in the Panda3D game engine, using Python, where:
1. Three box objects are initialized on a flat plane.
2. When you click on any box:
- It should start moving toward a randomly generated goal position.
3. If the box is already moving when clicked, it should pause at its current position. Clicking again will resume movement.
4. Additionally, implement a way to draw a rectangle using the mouse in the 2 D environment, and all objects inside this rectangle should start moving toward their respective goal positions.
To achieve this, consider the following requirements:
- Top-down camera view: Set the camera to a 2D (top-down) perspective.
- Random goal generation: Each box should have a unique goal position within the environment bounds.
- Collision and selection: Use Panda3D's collision detection system to detect clicks and area selection.
- Pathfinding algorithm: Implement a basic RRT (Rapidly-Exploring Random Tree) algorithm to find a path for each box from its starting position to its goal position.
- Movement control: Each box should follow its path, and it should be possible to pause/resume the movement.
Instructions
1. Write Python code to implement this 2D environment in Panda3D.
2. Ensure the code meets the requirements listed above.
3. Describe how your pathfinding algorithm (RRT) operates in the 2D space.
4. Explain how you set up the mouse interactions for both object selection and drawing a rectangle.
Expected Solution
Provide a complete, functional Python code for the Panda3D engine that includes:
- Initialization of the environment and boxes.
- RRT pathfinding logic.
- Mouse interactions for single object selection and area selection.
- Movement toggling for each box.
Hints:
- Review Panda3D's collision system for setting up raycasting with the mouse.
- For rectangle drawing, consider using screen space coordinates to capture mouse-drag events and determine which objects lie within the selected area.
Utilize the Vec3 and Point3 classes in Panda3D to handle 2D coordinates effectively within the 3D engine.
Question: Implementing a 2 D Pathfinding System

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