Question: Question: Implementing a 2 D Pathfinding System in Panda 3 D with Mouse Interaction You are tasked with creating a 2 D pathfinding system in
Question: Implementing a D Pathfinding System in PandaD with Mouse Interaction
You are tasked with creating a D pathfinding system in the PandaD game engine, using Python, where:
Three box objects are initialized on a flat plane.
When you click on any box:
It should start moving toward a randomly generated goal position.
If the box is already moving when clicked, it should pause at its current position. Clicking again will resume movement.
Additionally, implement a way to draw a rectangle using the mouse in the D environment, and all objects inside this rectangle should start moving toward their respective goal positions.
To achieve this, consider the following requirements:
Topdown camera view: Set the camera to a D topdown perspective.
Random goal generation: Each box should have a unique goal position within the environment bounds.
Collision and selection: Use PandaDs collision detection system to detect clicks and area selection.
Pathfinding algorithm: Implement a basic RRT RapidlyExploring Random Tree algorithm to find a path for each box from its starting position to its goal position.
Movement control: Each box should follow its path, and it should be possible to pauseresume the movement.
Instructions
Write Python code to implement this D environment in PandaD
Ensure the code meets the requirements listed above.
Describe how your pathfinding algorithm RRT operates in the D space.
Explain how you set up the mouse interactions for both object selection and drawing a rectangle.
Expected Solution
Provide a complete, functional Python code for the PandaD engine that includes:
Initialization of the environment and boxes.
RRT pathfinding logic.
Mouse interactions for single object selection and area selection.
Movement toggling for each box.
Hints:
Review PandaDs collision system for setting up raycasting with the mouse.
For rectangle drawing, consider using screen space coordinates to capture mousedrag events and determine which objects lie within the selected area.
Utilize the Vec and Point classes in PandaD to handle D coordinates effectively within the D engine.
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