Question: Questions What instructional features or learning concepts did the game - based Six Sigma training include that were responsible for its positive results? Identify the
Questions
What instructional features or learning concepts did the gamebased Six Sigma training include that were responsible for its positive results? Identify the aspect included in the game and explain its relationship to the instructional feature.
What additional outcomes should PepsiCo collect to further understand the effectiveness of the gamebased training program? Identify the outcomes and explain why they should collect it
Did PepsiCo conduct a formative evaluation of the new Six Sigma training? If so what did they do and why was it important? If not, explain why they should conduct this type of evaluation.
What are the potential disadvantages of using a gamebased simulation in training? List and explain the reason for each disadvantage you provide. What features of the leadership development program are most responsible for its positive results? Identify the features and explain why they are responsible.
Sources: Based on "Boosting PepsiCos Productivity With.....Minecraft? PepsiCo December from
pepsico.comnews accessed February ; S Gale, "Case Study: PepsiCo Leverage Minecraft for Lean Six Sigma Training," Chief Learning Officer February from
chieflearningofficer.com, accessed February ; R Golden, "PepsiCo Turns to Minecraft, Moving Virtual Training Away from 'Zoom Fatigue, HR Dive January from
hrdive.comnews accessed February
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