Question: Questions What instructional features or learning concepts did the game - based Six Sigma training include that were responsible for its positive results? Identify the

Questions
What instructional features or learning concepts did the game-based Six Sigma training include that were responsible for its positive results? Identify the aspect included in the game and explain its relationship to the instructional feature.
What additional outcomes should PepsiCo collect to further understand the effectiveness of the game-based training program? Identify the outcomes and explain why they should collect it.
Did PepsiCo conduct a formative evaluation of the new Six Sigma training? If so, what did they do and why was it important? If not, explain why they should conduct this type of evaluation.
What are the potential disadvantages of using a game-based simulation in training? List and explain the reason for each disadvantage you provide. What features of the leadership development program are most responsible for its positive results? Identify the features and explain why they are responsible.
Sources: Based on "Boosting PepsiCos Productivity With.....Minecraft? PepsiCo (December 15,2020), from
pepsico.com/news, accessed February 28,2021; S. Gale, "Case Study: PepsiCo Leverage Minecraft for Lean Six Sigma Training," Chief Learning Officer (February 16,2021), from
chieflearningofficer.com, accessed February 23,2021; R. Golden, "PepsiCo Turns to Minecraft, Moving Virtual Training Away from 'Zoom Fatigue,' HR Dive (January 21,2021), from
hrdive.com/news, accessed February 28,2021.
 Questions What instructional features or learning concepts did the game-based Six

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