Question: Read ......http://faculty.ccri.edu/mkelly/COMI1150/PseudocodeBasics.pdf Then create pseudocode based on this page. Pseudocode: An Introduction Flowcharts were the first design tool to be widely used, but unfortunately they
Read ......http://faculty.ccri.edu/mkelly/COMI1150/PseudocodeBasics.pdf
Then create pseudocode based on this page.
Pseudocode: An Introduction
Flowcharts were the first design tool to be widely used, but unfortunately they do not very well reflect some of the concepts of structured programming. Pseudocode, on the other hand, is a newer tool and has features that make it more reflective of the structured concepts. Unfortunately, the narrative presentation is not as easy to understand and follow.
RULES FOR PSEUDOCODE
1. Write only one stmt per line
Each stmt in your pseudocode should express just one action for the computer. If the task list is properly drawn, then in most cases each task will correspond to one line of pseudocode.
EX: TASK LIST: Read name, hourly rate, hours worked, deduction rate Perform calculations
gross = hourlyRate * hoursWorked deduction = grossPay * deductionRate net pay = grossPay deduction
Write name, gross, deduction, net pay
PSEUDOCODE: READ name, hourlyRate, hoursWorked, deductionRate grossPay = hourlyRate * hoursWorked deduction = grossPay * deductionRate netPay = grossPay deduction WRITE name, grossPay, deduction, netPay
Capitalize initial keyword
In the example above, READ and WRITE are in caps. There are just a few keywords we will use:
READ, WRITE, IF, ELSE, ENDIF, WHILE, ENDWHILE, REPEAT, UNTIL
Indent to show hierarchy
We will use a particular indentation pattern in each of the design structures:
SEQUENCE: keep statements that are stacked in sequence all starting in thesame column.
SELECTION: indent the statements that fall inside the selection structure, but not the keywords that form the selection
LOOPING: indent the statements that fall inside the loop, but not the keywords that form the loop EX: In the example above, employees whose grossPay is less than 100 do not have any deduction.
TASK LIST: Read name, hourly rate, hours worked, deduction rate Compute gross, deduction, net pay
Is gross >= 100? YES: calculate deduction
NO: no deduction Write name, gross, deduction, net pay
PSEUDOCODE: READ name, hourlyRate, hoursWorked grossPay = hourlyRate * hoursWorked IF grossPay >= 100
deduction = grossPay * deductionRate ELSE
deduction = 0 ENDIF
netPay = grossPay deduction WRITE name, grossPay, deduction, netPay
End multiline structures
See how the IF/ELSE/ENDIF is constructed above. The ENDIF (or END whatever) always is in line with the IF (or whatever starts the structure).
Keep stmts language independent
Resist the urge to write in whatever language you are most comfortable with. In the long run, you will save time! There may be special features available in the language you plan to eventually write the program in; if you are SURE it will be written in that language, then you can use the features. If not, then avoid using the special features.
SELECTION STRUCTURE
We looked at this in Chap 2:
yes
amount no< 1000
The pseudocode for this would be: IF amount < 1000
interestRate = .06 interestRate = .10
// the yes or true action // the no or false action
ELSE
interestRate = .06
ENDIF Some selections are of the do it or dont (one sided) variety. For example:
interestRate = .10
yes
average < 60?
no
The pseudocode for this is:
IF average < 60 DO SendWarning
ENDIF
| DO SendWarning |
It is considered poor form to have a 1-sided IF stmt where the action is on the no orELSE side. Consider this code:
IF average < 60 NULL
ELSE DO GivePassingGrade
ENDIF
This could (and should) be rewritten to eliminate the NULL yes part. To do that, wechange the < to its opposite: >= as follows:
IF average >= 60 DO GivePassingGrade
ENDIF
NESTING IF STATEMENTS
What if we wanted to put a little menu up on the screen:
Solitaire
Doom
Monopoly
and have the user select which game to play. How would we activate the correct game?
READ gameNumber IF gameNumber = 1
DO Solitaire ELSE
IF gameNumber = 2 DO Doom
ELSE DO Monopoly
ENDIF ENDIF
yes
READ gameNumber
gameNumber no= 1 ?
yes
gameNumber no=2?
| DO Solitaire |
| DO Doom |
| DO Monopoly |
We must pay particular attention to where the IFs end. The nested IF must be completely contained in either the IF or the ELSE part of the containing IF. Watch for and line up the matching ENDIF.
LOOPING STRUCTURES
One of the most confusing things for students first seeing a flowchart is telling the loops apart from the selections. This is because both use the diamond shape as their control symbol. In pseudocode this confusion is eliminated. To mark our loops we will use
these pairs:
START
Count = 0
The loop shown here (from the last chapter) will have the following pseudocode:
count = 0 WHILE count < 10
ADD 1 to count
WRITE count ENDWHILE
WRITE The end
WHILE / ENDWHILE
Countyes
no< 10
Notice that the connector and test at the top of the loop in the flowchart become the WHILE stmt in pseudocode. The
Add 1 to count
Write The end of the loop is marked by
end ENDWHILE.
Write count
STOP
What statement do we execute when the loop is over? The one that follows the ENDWHILE.
Sometimes it is desirable to put the steps that are inside the loop into a separate module. Then the pseudocode might be this:
Mainline count = 0 WHILE count < 10
DO Process ENDWHILE
WRITE The end
Process ADD 1 to count WRITE count
We often use this name for the first module. Initialization comes first
The processing loop uses this module Termination does clean-up
Go thru these steps and then return to the module that sent you here (Mainline)
REPEAT / UNTIL
START
Count = 0
This time we will see how to write pseudocode for an UNTIL loop:
count = 0 REPEAT
ADD 1 to count
WRITE count UNTIL count >= 10
WRITE The end
Notice how the connector at the top of the loop corresponds to the REPEAT keyword, while the test at the bottom corresponds the the UNTIL stmt. When the loop is over, control goes to the stmt following the UNTIL.
Add 1 to count
Write count
yes
WriteThe end
STOP
no >= 10
Count
ADVANTAGES AND DISADVANTAGES
Pseudocode Disadvantages
Its not visual
There is no accepted standard, so it varies widely from company to company
Pseudocode Advantages
Can be done easily on a word processor
Easily modified
Implements structured concepts well
Flowchart Disadvantages
Hard to modify
Need special software (not so much now!)
Structured design elements not all implemented
Flowchart Advantages
Standardized: all pretty much agree on the symbols and their meaning
Visual (but this does bring some limitations)
HOW WE STORE AND ACCESS DATA
What happens when we execute READ stmt? READ name, hoursWorked, hourlyRate, deductionRate
The computer stores all program data into memory locations. It knows these location by their addresses. It is perfectly able to understand code like:
READ 19087, 80976, 10943, 80764 but we would have a hard time with it. So we name our storage locations using words that are descriptive to us. Every language has its own (different) set of rules about how these names are formed. We will use a simple style:
variable names will start with a lowercase letter
they will have no spaces in them
additional words in them will start with a capital
names must be unique within the program
consistent use of names The READ statement tells the computer to get a value from the input device (keyboard,
file, ...) and store it in the names memory location.
When we need to compute a value in a program (like grossPay) we will use what is called an assignment stmt.
variable = expression
Be careful to understand the difference between these two stmts: num1 = num2
num2 = num1
The WRITE stmt is used to display information on the output device (screen, printer).To display words, enclose them in quotes. A variables value will be displayed. So if thevariable name currently contains John Smith, then the stmt
WRITE Employee name: , namewill output like this:
Employee name: John Smith
CALCULATION SYMBOLS
We will often have to represent an expression like the one that computes grossPay. To symbolize the arithmetic operators we use these symbols
grouping () exponent **or^ multiply * divide /
add + subtract -
There is a precedence or hierarchy implied in these symbols.
ORDER OF EXECUTION
() equations in parenthesis
** exponentiation
/* division and multiplication
+- addition and subtraction
Please Excuse My Dear Aunt Sally
Note: when operators of equal value are to be executed, the order of execution
is left to right.
Examples: AREA = R2
SUM = A2 + B2PERIM = 2(L + W)
A AC AC A DC D2BC B B BC B2 BC
value = 100*2/5-3 = 200/5-3 = 40-3 = 37 value = 100*2/(5-3) = 100*2/2 = 200/2 = 100 value = 100*((2/5)-3) = 100*(.4-3) = 100*-2.6 = -260
SELECTION
When we have to make a choice between actions, we almost always base that choiceon a test. The test uses phrases like is less than or is equal to. There is a universally accepted set of symbols used to represent these phrases:
> (greater than) < (less than) >= (greater than or equal to)<= (less than or = (equal to) <> (not equal to)
It is interesting to notice that these can be paired up:
| SYMBOL | IS OPPOSITE TO |
| > | <= |
| < | >= |
| = | <> |
LOGICAL OPERATORS: AND, OR, NOT AND: if any of the conditions are false, the whole expression is false.
ex: IF day = Saturday AND weather = sunny WRITE Lets go to the beach!
ENDIF OR: if any of the conditions are true, the whole expression is true
ex: IF month = June OR month = July OR month = August WRITE Yahoo! Summer vacation!
ENDIF NOT: reverses the outcome of the expression; true becomes false, false becomes true.
ex: IF day <> Saturday AND day <> Sunday WRITE Yuk, another work day
ENDIF
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