Question: Research Question Does playing video games increase literacy and creativity within the societal group, namely children/adolescents? Hypothesis Null: H 0 : Playing video games does

Research Question

Does playing video games increase literacy and creativity within the societal group, namely children/adolescents?

Hypothesis

Null:

H0: Playing video gamesdoes not increaseliteracy and creativity within the societal group.

Alternative:

H1: Playing video gamesincreasesliteracy and creativity within the societal group.

need help with writing the rationale (why this research is important) this should be based on at least 2 key research papers. (with references)

Any help would be appreciated.

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