Question: Research Question Does playing video games increase literacy and creativity within the societal group, namely children/adolescents? Hypothesis Null: H 0 : Playing video games does
Research Question
Does playing video games increase literacy and creativity within the societal group, namely children/adolescents?
Hypothesis
Null:
H0: Playing video gamesdoes not increaseliteracy and creativity within the societal group.
Alternative:
H1: Playing video gamesincreasesliteracy and creativity within the societal group.
need help with writing the rationale (why this research is important) this should be based on at least 2 key research papers. (with references)
Any help would be appreciated.
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