Question: Simulation Game Reflection ( Part Two ) In your textbook, we started off with a simple process with just one inflow, one outflow and one

Simulation Game Reflection (Part Two)
In your textbook, we started off with a simple process with just one inflow, one outflow and one resource in Chapter 2. In the subsequent chapters, you saw more complicated processes. In Chapter 3 you were introduced to a process with multiple resources, which included one bottleneck resource. In Chapter 5, we saw even more complicated processes with multiple flows, flow-dependent processing times, attrition losses and rework. In Chapter 7, the idea of setups and production batching was introduced to add even more complexity.
In the simulation game, you have yet more complexity since different orders have different priorities, are due at different times, use different resources, have different inflow requirements and have different processing time demands on each resource. Now, answer the following questions:
Question 1. Based on chapter 5, and given the operating process of Kibby & Strand, the business we are operating in the simulation game, we call this operating process a process with_multiple flow types and with dependent processing times.
(Note: this is a fill-in-the-blank style question).
Question 2. Explain, in detail the concepts of capacity and demand and how they interplay in a simple manufacturing process. What resource was the bottleneck in the game?
Question 3. Explain, in detail how inventory, flow rate and flow time interplay in a simple manufacturing process.
 Simulation Game Reflection (Part Two) In your textbook, we started off

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