Question: Simulation Game Reflection (Part Two) In your textbook, we started off with a simple process with just one inflow, one outflow and one resource in
Simulation Game Reflection (Part Two)
In your textbook, we started off with a simple process with just one inflow, one outflow and one resource in Chapter 2. In the subsequent chapters, you saw more complicated processes. In Chapter 3, you were introduced to a process with multiple resources, which included one bottleneck resource. In Chapter 5, we saw even more complicated processes with multiple flows, flow-dependent processing times, attrition losses and rework. In Chapter 7, the idea of setups and production batching was introduced to add even more complexity.
In the simulation game, you have yet more complexity since different orders have different priorities, are due at different times, use different resources, have different inflow requirements and have different processing time demands on each resource. Now, answer the following questions:
Question 1. Based on chapter 5, and given the operating process of Kibby & Strand, the business we are operating in the simulation game, we call this operating process a process withmultiple flow types and with dependent processing times.
(Note: this is a fill-in-the-blank style question).
Question 2. Explain, in detail the concepts of capacity and demand and how they interplay in a simple manufacturing process. What resource was the bottleneck in the game?
Question 3. Explain, in detail how inventory, flow rate and flow time interplay in a simple manufacturing process.
Question 5.Explain the concept of cycle time. To calculate the cycle time for the Stallion what information do you need?
Question 7. If we ignore all orders which come after Stallion Apparel, Kibby & Strand has the following time information (you can get this information when you click on the 'Production' button and go into the 'Station History' tab after Week 3).
| Week | Resource | Productive Time | Setup Time | Setup + Productive Time | Total Available Time |
| 1 | Cutting | 1280 | 10 | 1290 | 2400 |
| 2 | Cutting | 0 | 0 | 0 | 2400 |
| 3 | Cutting | 0 | 0 | 0 | 2400 |
| 1 | Sewing | 1098 | 10 | 1108 | 2400 |
| 2 | Sewing | 1114 | 10 | 1124 | 2400 |
| 3 | Sewing | 0 | 0 | 0 | 2400 |
| 1 | Packing | 0 | 0 | 0 | 2400 |
| 2 | Packing | 1264 | 10 | 1274 | 2400 |
| 3 | Packing | 655 | 10 | 665 | 2400 |
- Given that idle time is all time that isnot productive or setup time, how much is the total idle time for the three resourcescombined.
- Derive the Resource Utilization for each resource shown in table above (i.e. Cutting, Sewing and Packing) for the 3-week period. Ignore the Taffys order (i.e. only use information given in the table above).
- Given that there is only 1 person working in each of these resources, what is the average labor utilization for the whole process for the 3-week period. Ignore the Taffys order (i.e. only use information given in the table above).
- Given the information in the table above, every production run at each resource requires 10 minutes of setup time. Explain what is setup time.
- Provided detailed recommendations how setup time can be possibly reduced. Your answer should include measures discussed in class to reduce setup time
Question 8
In your assessment, what types of products are most suited for the company you were managing in the game? Hint: consult Chapter 11 to answer this question.
Innovative
Functional
Question 9
In your assessment, what type of supply chain and operations management strategy is most suited to the company you were managing in the game? Hint: consult Chapter 11 to answer this question.
Physically Efficient
Market-Responsive
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