Question: Solve the program above using java programming and comments. For the images use just blank images or colors instead of fruits There is ONE change

Solve the program above using java programming and comments.
For the images use just blank images or colors instead of fruits
There is ONE change that needs to be made to that project the player enters the amount of money he/she is putting into the machine, and each bet cost $1.00. Each time the wheel spins, deduct $1.00 from the players money. When the player wins, display how much they won as well as calculate and display a running total of all winnings. When the balance is zero, display a message that they must deposit more money to continue playing. Zip the .java file, as well as the images, and submit here.
10. slot Macine Simation A slot machine is a gambling device into which the user inserts money then pulls a lever (or ses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user te a JavaFX application that simulates a slot machine. Figure 11-39 shows an example e application should let the user enter into a TextField clicks the Spin k. Th ount of money he or she is inserting into the machine. When the user on, the application should display three randomly selected symbols e am . (Slot machines traditionally display fruit symbols. You will find a set of fruit symbol images in the Student Sample Programs.) The program should also display the amount that the user won for the The amount won for a spin is determined in the following way: . If none of the randomly displayed images match, the user has won $O. . If two of the images match, the user has won two times the amount entered. . If three of the images match, the user has won three times the amount entered. Figure 11-39 Slot machine application 3 Slot Machine Amount Inserted:s Amount Won This Spin: $0.00 Total Amount Won:$0.00
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