Question: Sprint 3 : Week 2 Assignment - Due November 2 5 th Sprint 3 : Game Design with Instantiation / World Building / AI /

Sprint 3: Week 2 Assignment - Due November 25th
Sprint 3: Game Design with Instantiation/World Building/AI/Game Mechanics - Week 2 Assignment
This week you will begin developing the game that you proposed for your Sprint 3- Week 1 Assignment.
Gather all of the resources listed in the content inventory you proposed in your Sprint 3- Week 1 Assignment including textures, models, sounds, music, etc. Focus on free resources from the Unity Asset Store or other trusted sources.
Begin development of the game world that you proposed. For this week, implement the basic requirements for your game world including:
Add a first person or third person controller as your player GameObject (first person is recommended for most students).
Develop a Terrain for your game world with related textures and features such as trees, rocks, etc. and add a Skybox.
Develop at least two instantiation mechanics - one based on a fixed Z distance and one based on Raycasting.
Add at least one pickup that has some effect on In-Game-Economy (Game Mechanic) using the same methods you utilized for Sprint 2.
Add at least one enemy AI agent and one pet AI agent using the same methods you utilized for Sprint 2.
Begin to develop your first five Core Gameplay Features based on each of the five basic types of game mechanics. For this part of the assignment you should define and begin to develop each of the following core gameplay features:
A Physics-based Core Gameplay Feature
A Tactical Maneuvering Core Gameplay Feature
A Progression Mechanism Core Gameplay Feature
An In-Game-Economy Core Gameplay Feature
A Social Interaction Core Gameplay Feature
Respond to this post with a link to your WebGL build showing all of your progress, a list of the first five Core Gameplay Features that you are working on, and include links to any free asset packs, etc. that you've used in your work.
Sprint 3 : Week 2 Assignment - Due November 2 5

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