Question: Subject: Assignment Give the answer. Sandy Nascimento, CEIM BIC Madeira Abstract Rogrio Varela was a teenager when he started to modify videogames and distribute them
Subject: Assignment
Give the answer.
Sandy Nascimento, CEIM BIC Madeira
Abstract Rogrio Varela was a teenager when he started to modify videogames and distribute them on the Internet. This hobby brought recognition for his skills and he began to be talked about by people in the videogames world. It was just the first step to building a business. Rogrio and his brother Roberto, who had management and multimedia knowledge, got together and decided to create a new videogame, called Ugo Volt. and their own business- MoveInteractive. Keywords technology, venture capital, investments, financial support, videogame industry, entrepreneurship.
Background of the firm/Business idea
My brother [Rogrio Varela] is self-taught. When he was 17 years old, he began to modify videogames that already existed in the market and put them on the Internet. Later, his Tomb Raider adaptations were among the worlds top downloads. Thats how we came up with the idea to create Ugo Volt, a videogame about Lisbon in the year 2055, in conditions of global warming, explains Roberto Varela, MoveInteractives CEO. Roberto and Rogrio Varela are two Portuguese brothers with entrepreneur spirit. Because of Rogerios ideas and skill in modifying existing videogames, by changing the characters and scenarios, adding new chapters, etc., the two brothers decided to create a new videogame and, therefore, start their own business. So, in 2001 MoveIntercative was created (initially under the name GraficWeb) with the main objective of producing videogames for international markets. MoveInteractive s first idea was the production of the game Ugo Volt (also known by its original title Flow Prospects of Mayhem) an action/adventure videogame for personal computers and consoles, in which Ugo Volt is the main character.
Sandy Nascimento, CEIM BIC Madeira
Abstract Rogrio Varela was a teenager when he started to modify videogames and distribute them on the Internet. This hobby brought recognition for his skills and he began to be talked about by people in the videogames world. It was just the first step to building a business. Rogrio and his brother Roberto, who had management and multimedia knowledge, got together and decided to create a new videogame, called Ugo Volt. and their own business- MoveInteractive. Keywords technology, venture capital, investments, financial support, videogame industry, entrepreneurship.
Background of the firm/Business idea
My brother [Rogrio Varela] is self-taught. When he was 17 years old, he began to modify videogames that already existed in the market and put them on the Internet. Later, his Tomb Raider adaptations were among the worlds top downloads. Thats how we came up with the idea to create Ugo Volt, a videogame about Lisbon in the year 2055, in conditions of global warming, explains Roberto Varela, MoveInteractives CEO. Roberto and Rogrio Varela are two Portuguese brothers with entrepreneur spirit. Because of Rogerios ideas and skill in modifying existing videogames, by changing the characters and scenarios, adding new chapters, etc., the two brothers decided to create a new videogame and, therefore, start their own business. So, in 2001 MoveIntercative was created (initially under the name GraficWeb) with the main objective of producing videogames for international markets. MoveInteractive s first idea was the production of the game Ugo Volt (also known by its original title Flow Prospects of Mayhem) an action/adventure videogame for personal computers and consoles, in which Ugo Volt is the main character.
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