Question: Suppose an OpenGL program uses the function calls below to set the current transformation matrix (CTM). glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(10.0, 20.0, -10.0); glRotatef(45.0, 0.0, 0.0, 1.0);

Suppose an OpenGL program uses the function calls below to set the current transformation matrix (CTM).

glMatrixMode(GL_MODELVIEW);

glLoadIdentity();

glTranslatef(10.0, 20.0, -10.0);

glRotatef(45.0, 0.0, 0.0, 1.0);

glScale3f(1.0, 5.0, 4.0);

Write the function calls with their correct parameter values that would result in setting the CTM to the inverse of that matrix. Show your solution process as well.

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