Question: switch ( hitCount ) { case 0 : glColor 3 d ( red , green, blue ) ; / / original color break; case 1
switch hitCount
case :
glColordred green, blue; original color
break;
case :
glColordred green, blue ; change color after hit
break;
case :
glColordred green, blue; change color after hits
break;
add more cases for additional hits
default:
brick is destroyed, do not draw
return;
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