Question: switch ( hitCount ) { case 0 : glColor 3 d ( red , green, blue ) ; / / original color break; case 1

switch (hitCount)
{
case 0:
glColor3d(red, green, blue); // original color
break;
case 1:
glColor3d(red -0.2, green, blue ); // change color after 1 hit
break;
case 2:
glColor3d(red -0.4, green, blue); // change color after 2 hits
break;
// add more cases for additional hits
default:
// brick is destroyed, do not draw
return;

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