Question: The Boyer - Moore algorithm Step 1 For a given pattern and the alphabet used in both the pattern and the text, construct the bad

The Boyer-Moore algorithm
Step 1 For a given pattern and the alphabet used in both the pattern and the
text, construct the bad-symbol shift table as described earlier.
//Use the table creator function you creted for Horspools
Step 2 Using the pattern, construct the good-suffix shift table as described
earlier.
int *GoodSuffixTable(char *needle, int *gsuffix)
{
// Your code here
for(i=1; i=0 character
pairs are matched successfully. In the latter case, retrieve the entry
t1(c) from the cs column of the bad-symbol table where c is the texts
mismatched character. If k >0, also retrieve the corresponding d2
entry from the good-suffix table. Shift the pattern to the right by the number of positions computed by the formula
if k =0
d = d1
if m > k >0
d = max{d1, d2}
if k==m
match found!
d=1
where d1= max{t1(c) k,1}.
Shifting by the maximum of the two available shifts when k >0 is quite logical.
The two shifts are based on the observationsthe first one about a texts
mismatched character, and the second one about a matched group of the patterns
rightmost charactersthat imply that shifting by less than d1 and d2 characters, respectively,
cannot lead to aligning the pattern with a matching substring in the text.
Since we are interested in shifting the pattern as far as possible without missing a
possible matching subs
1 b 2
2 ab 5
3 bab 5
4 obab 5
5 aobab 5
bess_knew_about_baobabs
baobab
baobab d1=4 d2=5
baobab d1=5 d2=2
baobab---found
baobab
Matches found at locations: 16
The Boyer - Moore algorithm Step 1 For a given

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