The Solver class should be implemented to solve the puzzle game. You can define other classes as
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Question:
- The Solver class should be implemented to solve the puzzle game. You can define other classes as needed.
- The Solver class should have a constructor and a solve method that takes a 5x5 boolean array as input.
- The solve method should return a char array representing a minimal sequence of moves to solve the puzzle.
- The solve method should implement the logic to solve the puzzle based on the given rules.
Test Cases:
- The provided test cases in the P2Test class can help you ensure that your Solver class is working correctly.
- The test cases cover different configurations of the puzzle and check if the solve method returns the expected results.
- You can run the test cases in the P2Test class to verify the correctness of your implementation.
Preprocessing in Constructor:
- The prompt suggests that you can add preprocessing code to the constructor of the Solver class to potentially speed up the solve method.
- Consider if there are any calculations or data structures that you can initialize in the constructor to optimize the solve method's performance.
Timing Test:
- The P2TestTiming class provides a timing test to evaluate the efficiency of your implementation.
- It measures the time taken to solve a set of predefined puzzle configurations.
- You can run the timing test to check the performance of your solve method.
Based on the provided code and instructions, you need to implement the Solver class, write the necessary logic in the solve method, and ensure that it passes the provided test cases.
Related Book For
Java An Introduction To Problem Solving And Programming
ISBN: 9780134462035
8th Edition
Authors: Walter Savitch
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