Question: Use c++ language. 2 pixels per byte? Program Botll a Cop 8.3 Implement a disk-based buffer pool class based on the LRU buffer pool re-


Use c++ language.
2 pixels per byte? Program Botll a Cop 8.3 Implement a disk-based buffer pool class based on the LRU buffer pool re- placement strategy. Disk blocks are numbered consecutively from the begin- ning of the file with the first block numbered as 0. Assume that blocks are 4096 bytes in size, with the first 4 bytes used to store the block ID corre- sponding to that buffer. Use the first BufferPool abstract class given in Section 8.3 as the basis for your implementation
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