Question: Use select ( ) method to make multiple client connections. Don't make it complex. Here are the Client Server codes below: Client code #define WIN

Use select() method to make multiple client connections. Don't make it complex.
Here are the Client Server codes below:
Client code
#define WIN32_LEAN_AND_MEAN
#include
#include
#include
#include
// Need to link with Ws2_32.lib
#pragma comment(lib,"Ws2_32.lib")
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "27015"
int __cdecl main(int argc, char **argv)
{
WSADATA wsaData;
SOCKET ConnectSocket = INVALID_SOCKET;
struct addrinfo *result = NULL, *ptr = NULL, hints;
char recvbuf[DEFAULT_BUFLEN];
int iResult;
int recvbuflen = DEFAULT_BUFLEN;
if (argc !=2){
printf("usage: %s server-name
", argv[0]);
return 1;
}
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult !=0){
printf("WSAStartup failed with error: %d
", iResult);
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
iResult = getaddrinfo(argv[1], DEFAULT_PORT, &hints, &result);
if (iResult !=0){
printf("getaddrinfo failed with error: %d
", iResult);
WSACleanup();
return 1;
}
for (ptr = result; ptr != NULL; ptr = ptr->ai_next){
ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
if (ConnectSocket == INVALID_SOCKET){
printf("socket failed with error: %ld
", WSAGetLastError());
WSACleanup();
return 1;
}
iResult = connect(ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
if (iResult == SOCKET_ERROR){
closesocket(ConnectSocket);
ConnectSocket = INVALID_SOCKET;
continue;
}
break;
}
freeaddrinfo(result);
if (ConnectSocket == INVALID_SOCKET){
printf("Unable to connect to server!
");
WSACleanup();
return 1;
}
char sendbuf[DEFAULT_BUFLEN];
printf("Connected to server. Type 'quit' to exit.
");
while (1){
printf("Enter message: ");
fgets(sendbuf, DEFAULT_BUFLEN, stdin);
sendbuf[strcspn(sendbuf,"
")]=0;
iResult = send(ConnectSocket, sendbuf,(int)strlen(sendbuf),0);
if (iResult == SOCKET_ERROR){
printf("send failed with error: %d
", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
if (strcmp(sendbuf, "quit")==0){
printf("Client exiting...
");
break;
}
iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
if (iResult >0){
recvbuf[iResult]='\0';
printf("Server: %s
", recvbuf);
if (strcmp(recvbuf, "kick")==0){
printf("Kicked by server.
");
break;
}
} else if (iResult ==0){
printf("Connection closed
");
break;
} else {
printf("recv failed with error: %d
", WSAGetLastError());
break;
}
}
closesocket(ConnectSocket);
WSACleanup();
return 0;
}
---------------------------------
Server code
#undef UNICODE
#define WIN32_LEAN_AND_MEAN
#include
#include
#include
#include
// Need to link with Ws2_32.lib
#pragma comment(lib,"Ws2_32.lib")
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "27015"
int __cdecl main(void)
{
WSADATA wsaData;
int iResult;
SOCKET ListenSocket = INVALID_SOCKET;
SOCKET ClientSocket = INVALID_SOCKET;
struct addrinfo *result = NULL, hints;
char recvbuf[DEFAULT_BUFLEN];
int recvbuflen = DEFAULT_BUFLEN;
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult !=0){
printf("WSAStartup failed with error: %d
", iResult);
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if (iResult !=0){
printf("getaddrinfo failed with error: %d
", iResult);
WSACleanup();
return 1;
}
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET){
printf("socket failed with error: %ld
", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
iResult = bind(ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR){
printf("bind failed with error: %d
", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
return 1;
}
freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR){
printf("listen failed with error: %d
", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
printf("Waiting for client to connect...
");
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET){
printf("accept failed with error: %d
", WSAGetLastError());
closesocket(ListenSocket);

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