Question: Using C++ Implement the linked list using the UML diagram. You can use the private access specifier for the data members and you do not

Using C++ Implement the linked list using the UML diagram. You can use the private access specifier for the data members and you do not need to develop the linkedList Iterator functions.

Using C++ Implement the linked list using the UML diagram. You can

// This class specifies the members to implement the basic
// properties of a linked list. This is an abstract class.
// We cannot instantiate an object of this class.
//***********************************************************
template
class linkedListType
{
public:
const linkedListType& operator=
(const linkedListType&);
//Overload the assignment operator.
void initializeList();
//Initialize the list to an empty state.
//Postcondition: first = NULL, last = NULL, count = 0;
bool isEmptyList() const;
//Function to determine whether the list is empty.
//Postcondition: Returns true if the list is empty, otherwise
// it returns false.
void print() const;
//Function to output the data contained in each node.
//Postcondition: none
int length() const;
//Function to return the number of nodes in the list.
//Postcondition: The value of count is returned.
void destroyList();
//Function to delete all the nodes from the list.
//Postcondition: first = NULL, last = NULL, count = 0;
Type front() const;
//Function to return the first element of the list.
//Precondition: The list must exist and must not be empty.
//Postcondition: If the list is empty, the program terminates;
// otherwise, the first element of the list is returned.
Type back() const;
//Function to return the last element of the list.
//Precondition: The list must exist and must not be empty.
//Postcondition: If the list is empty, the program
// terminates; otherwise, the last
// element of the list is returned.
virtual bool search(const Type& searchItem) const = 0;
//Function to determine whether searchItem is in the list.
//Postcondition: Returns true if searchItem is in the list,
// otherwise the value false is returned.
virtual void insertFirst(const Type& newItem) = 0;
//Function to insert newItem at the beginning of the list.
//Postcondition: first points to the new list, newItem is
// inserted at the beginning of the list, last points to
// the last node in the list, and count is incremented by
// 1.
virtual void insertLast(const Type& newItem) = 0;
//Function to insert newItem at the end of the list.
//Postcondition: first points to the new list, newItem is
// inserted at the end of the list, last points to the
// last node in the list, and count is incremented by 1.
virtual void deleteNode(const Type& deleteItem) = 0;
//Function to delete deleteItem from the list.
//Postcondition: If found, the node containing deleteItem is
// deleted from the list. first points to the first node,
// last points to the last node of the updated list, and
// count is decremented by 1.
linkedListIterator begin();
//Function to return an iterator at the beginning of the
//linked list.
//Postcondition: Returns an iterator such that current is set
// to first.
linkedListIterator end();
//Function to return an iterator one element past the
//last element of the linked list.
//Postcondition: Returns an iterator such that current is set
// to NULL.
linkedListType();
//default constructor
//Initializes the list to an empty state.
//Postcondition: first = NULL, last = NULL, count = 0;
linkedListType(const linkedListType& otherList);
//copy constructor
~linkedListType();
//destructor
//Deletes all the nodes from the list.
//Postcondition: The list object is destroyed.
protected:
int count; //variable to store the number of list elements
//
nodeType *first; //pointer to the first node of the list
nodeType *last; //pointer to the last node of the list
private:
void copyList(const linkedListType& otherList);
//Function to make a copy of otherList.
//Postcondition: A copy of otherList is created and assigned
// to this list.

};

linkedListType -count: int -*first: nodeType -*last: nodeType +operator= (const linkedListType&): const linkedListType& +initializelisto : void +isEmptyListo const: bool +print() const: void +length() const: int +destroyListo: void +front () const: Type +back() const: Type +search(const Type&) const = 0: bool +insert First (const Types) = 0: void +insertLast (const Type) = 0: void + deleteNode (const Type%) = 0: void +begin() : linkedListIterator +end(): linkedListIterator +linkedList Type o +linkedListType (const linkedListType&) + linkedListType( -copyList(const linkedListType&): void

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